P1K1 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) Opalescent, that's exactly what I was looking for. Also, the specular map is a reflective occlusion map. I think the new normals combined with the new spec map brought out the opalescent effect on the tiles. As to the ceiling, the "orange" crappy look it's the main texture. Maybe if I desaturate it a bit...it will look nicer. Edited March 19, 2016 by P1K1 Link to comment Share on other sites More sharing options...
P1K1 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) Well, normal map and spec map with cavity look (2nd pic) like this, lol....I still have much to learn. They do bring out all the detail though. First pic, spec with cavity....dull?! but detailed...http://i.imgur.com/szohOUd.png http://i.imgur.com/AGnQ6sP.png Edited March 19, 2016 by P1K1 Link to comment Share on other sites More sharing options...
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