sLoPpYdOtBiGhOlE Posted March 19, 2016 Share Posted March 19, 2016 (edited) Nope nothing to do with CK Window bug you mention (yep that's another bug..lol) Open CK, don't even load an esp at all. Go to GamePlay -> Papyrus Script Manager. When the window opens select a script -> Right click -> compile. Repeat this Right Click -> Conpile 50 times, bet you CK crashes before you get to 50. In between compiling look at windows Task Manager -> Performance -> Memory tab Tell me what you see..Escalating memory use with each compile. Definitely a CK leak using it's inbuilt papyrus script manager and not the Papyrus compiler itself. As I can compile via an external editor day and night and memory use never escalates above a certain point. Edited March 19, 2016 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
NexusComa Posted March 19, 2016 Share Posted March 19, 2016 (edited) The CK editor is not good for writing scripts over a few lines ... You had it right in the first place Notepad++ is really good for scripting.(once you figure out how to set it u and make that hot key to compile) It holds many scripts at the same time and it's a full featured editor. How to set up:http://www.creationkit.com/Notepad%2B%2B_Setup help with the part you will get stuck on:http://www.gamesas.com/help-notepad-script-compiler-setup-t362170.html And yes you need to unarc the Scripts.rar to your scripts folder. Edited March 19, 2016 by NexusComa Link to comment Share on other sites More sharing options...
drewsbrew Posted March 20, 2016 Author Share Posted March 20, 2016 Thanks for the links NexusComa, but when I tried to edit the ScriptCompile.bat file with the line from the second link it said the compilation failed. I got this message box; Link to comment Share on other sites More sharing options...
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