morningflesh Posted June 6, 2011 Share Posted June 6, 2011 Hi! I posted this in the official forums but I figured I'd post one here as well, as it is a bit slow over there in the G.E.C.K section: I've been trying to get my face model, which I created using the FaceGen Modeller, into the game but I keep getting these weird graphical glitches appearing on its face. Here is a picture of what it looks like - notice the weird artifacts, especially around the mouth and inner eye corners:http://i1104.photobucket.com/albums/h327/melodramaticmelody/problem1.jpg My question is, what on earth is going on here?! Any help and/or pointers, as to what I should look up, would be greatly appreciated. :)I've been trying to narrow down the problem myself to no avail, mostly due to the fact that I am a complete newbie at 3D-modelling.Thus far, I have tried to switch out the texture and normal map to Bethesda's vanilla counterparts, but from what I could tell (out of the complete UV mismatch mess), the graphical glitches still remained. I did not dare touch the "headhuman10.dds" and all its related textures, as I could not find any documentation on it, however. Maybe it is the culprit? I've been using this excellent tutorial as a reference (it's not the ideal way to create a face in FO3, though), if it's of any relevance to you: http://www.fallout3nexus.com/downloads/file.php?id=15902 Thanks! Link to comment Share on other sites More sharing options...
Fumofumo Posted June 6, 2011 Share Posted June 6, 2011 Open the .nif. Find the NiTriShape or NiTriStrip, Right Click, Mesh --> Update Tangent Spaces, then save. Should fix the problem. Link to comment Share on other sites More sharing options...
morningflesh Posted June 7, 2011 Author Share Posted June 7, 2011 Yes, that worked perfectly! Thank you very much for your help! <3+ Kudos to you :biggrin: Link to comment Share on other sites More sharing options...
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