DireStorms Posted July 18, 2007 Share Posted July 18, 2007 I have scoured every single mod site and resource I can find for Druidic weapons for Oblivion, I found less than I can count with one hand, they simply aren't there. I know at least a few of you play as a Druid, I need your feedback and suggestions on my upcoming Druidic Weapons. To start I have created a Waraxe and Battleaxe designed specifically for Druid players. I asked myself, if I was a Warrior Druid, what kind of a weapon would I take into battle? Personally I would take a really big, sharp, Battleaxe or Waraxe. So due to that fact, plus several requests, I have made Druidic axes, you can see them here http://www.tessource.net/files/file.php?id=12221 If you play as a Druid, or would like to use weapons that a Druid would wield in combat, please give me your suggestions and ideas, this terrible lack of Druidic Weaponry is going to end now that I know how to 3d model. I will create an entire collection of weapons dedicated to Druids, so those who play as one wont have to hunt in the darkest corners of the internet to find proper killing tools for Oblivion, thanks in advance, I look forward to hearing your ideas. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 18, 2007 Share Posted July 18, 2007 Good texturing, but as far as the design goes, normally axes aren't tapered all the way around. From a reality standpoint, some of the interior edges can't be used effectivly for cutting, and those edges are usually used in battle for hooking over shields or armor, so need to be blunted so that you don't just tear through or get caught, it also adds some weight to the head making each strike land a bit harder as well as adds a bit of extra rigidity to the blade. From a meshing standpoint, you could have probably lowered face count a bit by considdering this, as well as not rounding out the curves so much. Not everyone has a monster of a graphics card, not sure how many polygons that has, but typically any weapon over 1000 polygons is usually too much for most people, you can get away with a bit higher on 2 handed weapons since there isn't a shield involved, but you should still aim for that 1000 mark whenever possible. Link to comment Share on other sites More sharing options...
DireStorms Posted July 18, 2007 Author Share Posted July 18, 2007 Good texturing, but as far as the design goes, normally axes aren't tapered all the way around. From a reality standpoint, some of the interior edges can't be used effectivly for cutting, and those edges are usually used in battle for hooking over shields or armor, so need to be blunted so that you don't just tear through or get caught, it also adds some weight to the head making each strike land a bit harder as well as adds a bit of extra rigidity to the blade. From a meshing standpoint, you could have probably lowered face count a bit by considdering this, as well as not rounding out the curves so much. Not everyone has a monster of a graphics card, not sure how many polygons that has, but typically any weapon over 1000 polygons is usually too much for most people, you can get away with a bit higher on 2 handed weapons since there isn't a shield involved, but you should still aim for that 1000 mark whenever possible.Thanks for the reply, but again as far as realism goes, this is a fantasy game, my axes wont break or fail to kill their target, Ill take good looks over a few minor realistic details any day, I dont know if its just me, but I think the axe looks perfect the way it is, screw reality. ;) But if you could explain to me how I can reduce the polygon count, I would greatly appreciate it, I see you've helped out quite a few people here, my ears are open, except for the reality thing, thats my pet-peeve about fantasy games, too much realism takes away from the fantasy, for some people its the opposite, more power to them. Thanks in advance. Link to comment Share on other sites More sharing options...
DireStorms Posted July 18, 2007 Author Share Posted July 18, 2007 Never mind, I found some resources for 3dsMax9 that will help me reduce the polygon count without making it look like it fell out of a corpse, thanks anyway. Now where the hell are all of my fellow Druids at? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 18, 2007 Share Posted July 18, 2007 While yes, I would agree that sometimes reality does intrude on these games, there is something to be said about having weapons that atleast look practical. You wouldn't want some cool looking sword with a wafer thin blade would you? Part of the design of the axe makes it the fun little weapon it is. I guess I like being able to picture what damage I could do with something like that... But that's probably just me... At any rate, as I mentioned, not tapering those inside edges would probably cut down the poly count significantly, so there is a point to it. Link to comment Share on other sites More sharing options...
ninja_lord666 Posted July 18, 2007 Share Posted July 18, 2007 For some reason, 'druid' and 'battleaxe' don't seem to go together for me. In normal D&D rule settings, a druid is a protector of the wild, a priest who uses nature to power his/her spells. The druid equipment was very limited. They could wear light armour (leather and studded leather) but not medium or heavy. For the weapon range, They could use daggers, slings, clubs, and quarter staffs (there may be more depending on the actual version of the game). Staves and slings are most common. You could dual-class a fighter/druid and have access to chain and plate mail armour and shields, but you can still only use the weapons of a druid.You may be thinking, however, that D&D is just a game, and games get things wrong all the time. You may be right, but D&D got quite close. The Celtic druids didn't actually worship nature, but their gods were very nature based. They preformed their rituals and ceremonies in nature-rich areas. The druids were the Celtic form of a priest, thus, they were non-combative. You may be thinking of a ranger who are also protectors of the wild, but are combative. They are much better fighters. I would definitely recommend a bow; you can't be a ranger without a good bow. Link to comment Share on other sites More sharing options...
DireStorms Posted July 18, 2007 Author Share Posted July 18, 2007 For some reason, 'druid' and 'battleaxe' don't seem to go together for me. In normal D&D rule settings, a druid is a protector of the wild, a priest who uses nature to power his/her spells. The druid equipment was very limited. They could wear light armour (leather and studded leather) but not medium or heavy. For the weapon range, They could use daggers, slings, clubs, and quarter staffs (there may be more depending on the actual version of the game). Staves and slings are most common. You could dual-class a fighter/druid and have access to chain and plate mail armour and shields, but you can still only use the weapons of a druid.You may be thinking, however, that D&D is just a game, and games get things wrong all the time. You may be right, but D&D got quite close. The Celtic druids didn't actually worship nature, but their gods were very nature based. They preformed their rituals and ceremonies in nature-rich areas. The druids were the Celtic form of a priest, thus, they were non-combative. You may be thinking of a ranger who are also protectors of the wild, but are combative. They are much better fighters. I would definitely recommend a bow; you can't be a ranger without a good bow.Thanks for the Input, however as far as what the real life Druids did, It would be pretty dull if my Druid was walking around like a priest and preaching his gospel, my Druid charges at you with a razor sharp Battleaxe, lobs your head off, and lets his pet wolf have his dinner out of you. (OBLIVION=FantasyRPGGame.) I do like your above Ideas as far as weapons and armor go, I also play D&D style games like Neverwinter Nights 2, I want to combine those elements with everyones Ideas. You pointed out a few things for weapons that I have overlooked, thanks so much for stopping by and mentioning them. Link to comment Share on other sites More sharing options...
seandeven Posted July 30, 2007 Share Posted July 30, 2007 Hello saw this posting and thought I'd add. I play all with the Druid mods I can find. It would be nice to see a Druidic magical silvered sickle not too over powered more a level 15 quest item. And if I could use it in my (Iam sure feeble)attempt to create a druid questmod. Been playing mods for ayear and this is my first attempt at this and i dunno if it'll ever happen but the item would be great. Link to comment Share on other sites More sharing options...
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