jamesrh Posted July 18, 2007 Share Posted July 18, 2007 I used the Oblivion Mod Manager to load up Oscuro's Oblivion Overhaul v1.32 and Martigen's Monster Mod v3 . There was a conflict for a bunch of different monster files. I chose to let MMM override OOO, but I'm not sure if that was a wise chose. Should I have let OOO overide MMM instead? I'm new to the world of Oblivion modding so any help will be greatly appreciated! Link to comment Share on other sites More sharing options...
DeusXMachina Posted July 18, 2007 Share Posted July 18, 2007 Installation order doesn't matter, only load order. As long as MMM loads last, everything works fine. You should carefully read the readmes and installation instructions on the corresponding websites. Link to comment Share on other sites More sharing options...
jamesrh Posted July 18, 2007 Author Share Posted July 18, 2007 Installation order doesn't matter, only load order. As long as MMM loads last, everything works fine. You should carefully read the readmes and installation instructions on the corresponding websites. I think I didn't explain myself well. When I activate MMM after activating ooo, the first message I get from OMM is: "MMM conflicts with an already active mod. Do you wish to be warned about any future conflicts?" I click yes, and I get a series of messages like this: "textures\creatures\spriggan seducer.dds already exists, and CRCs don't match. Currently associated mods: ooo1.32. Overwrite?" Is overwriting the same thing as "load order?" Should I tell OMM to let MMM overwrite the OOO files, or should I say no? Link to comment Share on other sites More sharing options...
DeusXMachina Posted July 18, 2007 Share Posted July 18, 2007 As there are only textures concerned, you could always look at the questionable files in the archives and decide which you like more. I think in most cases they won't differ at all as they use the same creatures. Link to comment Share on other sites More sharing options...
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