tobre Posted June 7, 2011 Author Share Posted June 7, 2011 (edited) A little better, but, there are already some mistakes...Is correct leave the right part of the texture all black? Well, that's new to me. The texture is supposed to be 2048 x 2048 pixels, as such that whole black box shouldn't even exist. Are you sure? Mine is 4096x2048.Now I try to make it 2048x2048.... Edited June 7, 2011 by tobre Link to comment Share on other sites More sharing options...
broken181 Posted June 7, 2011 Share Posted June 7, 2011 Are you sure? Mine is 4096x2048.Now I try to save it 2048x2048.... I'm fairly certain. The texture in your uploaded file was originally 2048 x 2048 as well. Link to comment Share on other sites More sharing options...
markoBG Posted June 7, 2011 Share Posted June 7, 2011 I must say, i am really confused by the black bit there, i agree with broken, it shouldn't even be there. Link to comment Share on other sites More sharing options...
tobre Posted June 7, 2011 Author Share Posted June 7, 2011 (edited) Are you sure? Mine is 4096x2048.Now I try to save it 2048x2048.... I'm fairly certain. The texture in your uploaded file was originally 2048 x 2048 as well. I looked at the dds files of the working mods downloaded and installed on my CoockedPC folder (for example Zoltan MOD) and it is also 4096x2048...http://img88.imageshack.us/img88/7765/zoltanb1.jpg(resolution reduced for a fast imageshack upload) If I try to convert my DDS texture without the black square (2048x2048) to XBM it says:Error: incomplete input file number 1... Edited June 7, 2011 by tobre Link to comment Share on other sites More sharing options...
broken181 Posted June 7, 2011 Share Posted June 7, 2011 (edited) I looked at the dds files of the working mods downloaded and installed on my CoockedPC folder (for example Zoltan MOD) and it is also 4096x2048...If I try to convert my DDS texture without the black square (2048x2048) to XBM it says:Error: incomplete input file number 1... Well, that's quite strange. I'm going to have a look at my .dds plugin settings, to see what may have happened. It seems it may have something to do with the MIP Maps being displayed, but it never shows them to me in that way. Edited June 7, 2011 by broken181 Link to comment Share on other sites More sharing options...
tobre Posted June 7, 2011 Author Share Posted June 7, 2011 (edited) (Zoltan texture is not mine, is from a working mod downloaded here on the nexus.....)could you extract the same Dandelion texture and show me if it's different from mine? Edited June 7, 2011 by tobre Link to comment Share on other sites More sharing options...
broken181 Posted June 7, 2011 Share Posted June 7, 2011 (edited) I still have yours but, I'll extract the original on mine, and show it to you, but try this first. \/ Okay, when you first open your .dds in photoshop, does a dialog box pop up asking to "load using default sizes" with a few other options? If the answer is yes, at the bottom of that dialog box, there should be a check box that says "Load MIP Maps". Make sure this box is NOT checked. If the answer is no then, when you get to the save dialog there is a button that says "Read Config..." press it and the dialog box should open. Then make sure the "Load MIP Maps" button is NOT checked. Let me know what happens. Edited June 7, 2011 by broken181 Link to comment Share on other sites More sharing options...
tobre Posted June 7, 2011 Author Share Posted June 7, 2011 Ok, solved!!!It's possible that armor textures are square...But characters textures are with the black square on the right...To make the mod we must duplicate the texture 8 times on the right (like Zoltan MOD) Link to comment Share on other sites More sharing options...
broken181 Posted June 7, 2011 Share Posted June 7, 2011 (edited) Ok, solved!!!It's possible that armor textures are square...But characters textures are with the black square on the right...To make the mod we must duplicate the texture 8 times on the right (like Zoltan MOD) That's not necessary though. When you uncheck the "Load MIP Maps" box, and leave the "Generate MIP Maps" option on, it should do all of that for you automatically. I'll post up some screenshots of what I mean momentarily. Simple solution posted on page 3! Edited June 7, 2011 by broken181 Link to comment Share on other sites More sharing options...
hismastersvoice Posted June 7, 2011 Share Posted June 7, 2011 Yeah, that shouldn't be there. Is that how the dds open for you? Link to comment Share on other sites More sharing options...
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