ccmechanic2 Posted June 12, 2011 Share Posted June 12, 2011 After reading his discription, I see he had Originaly made that mod with Dead money in it. It is a good chance there are Dead money records that still remain within that mod so this may be the cause of your crash. A good way to determine this would beto use fomm to uninstall his mod, reinstall dead money, then reinstall his mod and run that saved game and see it stops crashing. Now if it does, then this is why it crashes on you. Simply removing the header requirments will not prevent other code from running if the required data that code needs is missing, It WILL CRASH ! :biggrin: Link to comment Share on other sites More sharing options...
Wolfdie88 Posted June 12, 2011 Author Share Posted June 12, 2011 iight cool thanks a lot man. I did a lil more digging with some mods Im using and noted that some others are doing the same thing when I enter a new cell that was added by a mod. I think my best bet would be to shut off all mods, make a clean save, backup that save, then wipe fallout nv off my system and reinstall it. Kinda got a feeling somthing might have gotten messed up since I messed with so many mods and such. It might go smooth cause I have mods saved on a 32gb thumb drive and my internet is going at 12mbs. I hope atleast lol. Ill let you know if that clears my issue. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 12, 2011 Share Posted June 12, 2011 I will be waiting on your out come, Your awareness is correct, A lot of mods are done that way so I can not compensate for the lazybones that is prevailing in this world of modding. I can only address what's on the DVD and what is thrown at me from steam......To a point. Other that that, I swim in the same pond as you do. Link to comment Share on other sites More sharing options...
Wolfdie88 Posted June 13, 2011 Author Share Posted June 13, 2011 Its looking promising so far. Gona put some play time into it to fully test it out. Link to comment Share on other sites More sharing options...
Wolfdie88 Posted June 13, 2011 Author Share Posted June 13, 2011 Well my outcome now is no freezes but CTD and the good old message saying "Fallout New Vegas has stoped responding". I'm starting to think either a unknown mod conflict or a bad mod of some sort. Link to comment Share on other sites More sharing options...
Wolfdie88 Posted June 13, 2011 Author Share Posted June 13, 2011 Think I found the issue but I'll stick with "think" cause if I say its fixed it will crash probably lol. These are the ones that I think were causing issues. [x]Ahzteks Impact Data(Optional).esp[x]Ahzteks Muzzle Flashes(Optional).esp I tested out by entering and exiting the cell a good 10 or so times to see if it would crash so far 0/10 CTD so I'm probably on a good start. Link to comment Share on other sites More sharing options...
twinkinstien 3000 Posted June 14, 2011 Share Posted June 14, 2011 (edited) I get freezes on loading screens, most of time during fast travel. I had a problem like this before and it makes the game unplayable. I had it fixed at one time using the fallout stability mod (great mod by the way, recommended to everyone) But after adding a couple of more mods I started to experience long loading screens, CTD, ect. I really think it all started to happen after I updated project nevada, so it is probably the problem. Just checking if anyone can see a problem with my load order because I am sure there is. [X] FalloutNV.esm[X] DeadMoney.esm[X] Community Bugfix Compilation Patch.esm[X] AmmoSpreadEffectFixer.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] RRCompanionVault.esm[X] Advanced Recon Tech.esm[X] IWS-Core.esm[X] AWorldOfPain(Preview).esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] Caliber.esm[X] CFWNV.esm[X] FOOK - New Vegas.esm[ ] FOOK - New Vegas DLCs.esm[X] NVR-Strip.esm[X] MoMod.esm[X] NV GameStabilizerA7.esp[X] UHNV.esp[X] EnhancedGamePlay.esp[X] FOOK - New Vegas.esp[ ] FOOK - New Vegas DLCs.esp[X] MyRadio.esp[X] Project Nevada - Cyberware.esp[X] BetterGamePerformanceV4.esp[X] DrugsAreBadMKay.esp[X] FeelingIrradiated.esp[X] IWS-Core-Patrols.esp[ ] IWS-Core-Guards.esp[X] IWS-Core-Civilians.esp[X] IWS-AS-HighSpawns.esp[ ] IWS-AS-MedSpawns.esp[ ] IWS-AS-LowSpawns.esp[ ] IWS-AS-NoInteriorSpawns.esp[ ] IWS-AS-EnableDebugInfo.esp[X] AWOPMonsterPatch.esp[X] BuildableBotsNV.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Gear-Locations Doc Mitchell.esp[X] Kaya47NordicWeapons.esp[X] GunRunnersExpanded-LoreFriendly1.1.esp[X] Shotgun Commando.esp[X] Advanced Recon Gear - Project Nevada.esp[X] AWOPCFWWeaponPatch.esp[X] AWOPCaliberXAmmoPatch.esp[ ] AWOPCaliberXAmmoPatchLOW.esp[X] Jade.esp[X] NVWillow.esp[X] UnlimitedCompanions.esp[X] noautoaim.esp[ ] PipBoyLightx1.5.esp[X] PipBoyLightx2.esp[X] realistic headshots.esp[X] WeaponModsExpanded.esp[X] WMX-AWOP Patch.esp[X] WMX-ShotgunCommando.esp[ ] WMX-Arwen_NV_Realism.esp[X] WMX-FOOKNV CP.esp[ ] WMX-FOOKNV-DLCs CP.esp[X] WMX-ArenovalisTextures.esp[X] WMX-ModernWeapons.esp[X] NVR-SMOTS-Version 10.esp[X] NVR-NPCs.esp[X] NVR-Version_10.esp[X] SMOTS-EC patch.esp[X] NVR-SMOTS_ELECTRO-CITY_Patch.esp[X] MoMod-Aliens.esp[X] Project Nevada - Rebalance.esp[X] Nevada Skies.esp[X] URWLNV.esp[X] DYNAVISION 2 - Dynamic Lens Effect.esp[X] ELECTRO-CITY - Imaginator.esp Edited June 14, 2011 by twinkinstien 3000 Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 14, 2011 Share Posted June 14, 2011 (edited) @ twinkinstien 3000where is AWOP? you have all the patches for it but the mod it's self in not there? Edited June 14, 2011 by ccmechanic2 Link to comment Share on other sites More sharing options...
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