Lucubration Posted March 20, 2016 Share Posted March 20, 2016 Hey, folks. One of our modders just ran into an interesting issue related to Steam's Publish IDs that I wanted to bring up. In this modder's case, they received a mod project that they were collaborating on and intended to build and publish it to Steam. After they built it and went to publish the file, ModBuddy published it with a new Publish ID instead of the one indicated in the mod project file. After some searching, we discovered that the built files that ModBuddy put into a subdirectory of 'Steam\SteamApps\common\XCOM 2 SDK\XComGame\Mods' contained a blank Publish ID. The modder changed the Publish ID in the 'XCOM 2 SDK' path and, voila, was able to properly publish to the existing project on Steam. I don't have any firsthand experience with this, but I wanted to ask if this is a common problem with collaborative mod projects when publishing to Steam. Has anyone experienced this before or know why this would occur? Link to comment Share on other sites More sharing options...
davidlallen Posted March 20, 2016 Share Posted March 20, 2016 I was about to reply, "yes, this definitely sounds familiar, playable advent is having the same problem", but then I realized you were talking about playable advent. Thanks a million for figuring this out. Is there any way for more than one person to publish? I am already a contributor to the mod according to steam, but I am not the owner. If I edit my publishId's in all the right places, would steam allow me to update? I searched steam help for that, but I only found one reference which was false. Somebody mentioned an "add admins" button in the edit description screen, but there isn't one there. Link to comment Share on other sites More sharing options...
funnyhalo1 Posted March 20, 2016 Share Posted March 20, 2016 (edited) Unfortunately, not that I know of David. Steam workshop doesn't seem to be collaboration friendly, mostly due to to having one "Primary" admin over the file. You can give credit and the ability to be a sort of "moderator", but that's it. In the case of the collaboration thing, I just wanted to say thank you again for Lucubration for pointing me in the right direction so I can change the 0 id to the correct one. It still boggles my mind that modbuddy copies all your project files...including the file with the actual id...but doesn't actually COPY the Publish id and give it a value of 0. Argh. My brain. - Kriiden Edited March 20, 2016 by funnyhalo1 Link to comment Share on other sites More sharing options...
Lucubration Posted March 20, 2016 Author Share Posted March 20, 2016 You're welcome for the help, though I didn't do anything besides mention the build output directory. It's just such weird behavior, and it seems really relevant because it could cause issues for anyone working on a collaborative project. I didn't realize the Workshop didn't even have a way to allow multiple people to publish the same project. I'd have thought that was the point of the Contributors list. Link to comment Share on other sites More sharing options...
davidlallen Posted March 20, 2016 Share Posted March 20, 2016 Me too. Nexus works this way, but steam evidently didn't think it was important enough. Link to comment Share on other sites More sharing options...
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