HSovieticus Posted June 8, 2011 Share Posted June 8, 2011 In Blender, when I add new polygons to the mesh of piece of amour, they are white in the viewport and will not display the texture even when they are UV mapped to it. The only thing that works is to create a whole new uv map from scratch. How do I get these polygons to display the image they are mapped along with the rest of the model? Link to comment Share on other sites More sharing options...
jonas66 Posted June 8, 2011 Share Posted June 8, 2011 In Blender, when I add new polygons to the mesh of piece of amour, they are white in the viewport and will not display the texture even when they are UV mapped to it. The only thing that works is to create a whole new uv map from scratch. How do I get these polygons to display the image they are mapped along with the rest of the model? I'm far from an expert, but I'm pretty sure that you will have to make a fresh unwrap of the armor in order for the new vertices and faces to have the texture put on them. Link to comment Share on other sites More sharing options...
HSovieticus Posted June 12, 2011 Author Share Posted June 12, 2011 Is there any way around it? Does the same thing occur when creating new polygons in 3DS Max? Maya? It's a major pain to UV unwrap the entire mesh and bake each time you want to go back and add something. Link to comment Share on other sites More sharing options...
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