shadow sun Posted July 24, 2007 Share Posted July 24, 2007 niraxA thanks for the tip about mandrake root, im allways carrying around 10 or so cure disease potions . Link to comment Share on other sites More sharing options...
Eolath Posted August 8, 2007 Share Posted August 8, 2007 Don't know if you guys know this but.1. Save before you lockpick if you use the automatic one, If you spill 30 lockpicks you can try again and mabye you'll have it in the first turn.2. Save before you activate a sigil stone if you get a sigil stone you don't need, you can load and try again for another random Sigil stone (Depends on level) Link to comment Share on other sites More sharing options...
Grond Vern Posted August 9, 2007 Share Posted August 9, 2007 If you wanna level your alchemy quickly and make a little cash, heres a tip: Go to any farm that has crops and PICK EVERYTHING YOU CAN CARRY. Then alchemize it into hundreds of restore fatigue potions, as many as you can bear. Then sell the potions to any alchemy shop for money. Repeat as desired. I got to 77 in alchemy by doing this, and used the money to buy the chorrol house. :) Link to comment Share on other sites More sharing options...
Guest Posted August 10, 2007 Share Posted August 10, 2007 You can gain tens of levels VERY fast and totally controlled by abusing the everscamps in Leyawiin in Rosentia Gallenus house. There are four of them in there, pathetically hissing at you and respawning in ~10 seconds each. Dont go for the quest, just stick in the house and bump any skills you wish on them. * Aggro them and let them hit you for Heavy&Light Armor / Block / Armorer, can be used in conjunction with Restoration for time gain. * Just slaughter them to raise yr Blade / Blunt / Hand to hand / Marksman / Destruction skills. Great, easy and fast way to max out STR, WILL (destr), END. When you get low on hp/mp, just wait for an hour without leaving the house and continue yr noble deed. ougk Link to comment Share on other sites More sharing options...
Sypron Posted August 10, 2007 Share Posted August 10, 2007 Havn't read that whole thread, so don't know if its been brought up: - At the beggining of the game, start sneaking into a wall. Come back later with lvl 100 sneak and lvl 5 everythign else. Then go kill the emporer. If you've done a power attack and hit a shield, you will get staggered and can't move. If you hold sprint and try running backwards, you will only move an inch or so. However, if you hold sprint and hit "s" lots of times you can move out of harms way, even a claymore swing will miss you. Link to comment Share on other sites More sharing options...
madman132 Posted August 10, 2007 Share Posted August 10, 2007 The "go pick everything alchemical und grind it till you barf" thing has already been said. m, what else is there. Ah yes: When having enough money, buy the Rosethornhall in Skingrad. Youll have to get the servants quarters first, then hire Eyja, she will be yours for 100 Gold. To help around the House...Ask her for something to eat and shell hand you a "shepherds Pie", which is an ingredient. You can ask her infinite times and she will give you infinite Pies. The Pies themselves are worthless, but grindet into Potions theyll fettch a good price.When you are an Master Alchemist, you will be able to grind Potions from a single ingredient, making your Housemaid the ultimate Moneymachine. Everyone needs good Armor. With an Armorer skill at 75 or higher you may repair your armor above 100% health, thus making it stronger. To get a high armorer skill, youll have to repair armor, but aqquiring broken armor may be difficult for a mage or a stealthy character.For Mges, heres the ultimate solution, will work for any others too: Get a "Decay Armor", Decay Weapon" spell, something that damages the enemys gear.Now kill some enemies until theres no one around. Dont loot them yet! Cast the decay spell on the Dead Bodies. As long as they still wear their armor, it gets damaged.You can look into the Corpses to see if the Armor is completely shattered (0% HP, offers no protection, but can still be repaired) and then loot them.You will have a decent Destruction skill afterwards and some Armor to repair. What did i say, "everyone needs good armor"? forget that. Get into the magesguild, try to aqquire some grandsoulgems. With 5 Grand soulgems with grand soul level, you can enchant 5 Armorpieces with 20% "Chameleon". Dont worry to much if you are unable to get 5 of the grand gems, youll just have to hit 100% Chameleon.This will make you invisible. Enemies cant see you anymore, so they wont be able to hit you. The only things that may drain your health now are Traps and Lava. Link to comment Share on other sites More sharing options...
WrathOfDeadguy Posted August 10, 2007 Share Posted August 10, 2007 - Never train your major skills. If you designed your character well, you'll be using those skills all the time anyway. Instead, train skills that you use often yet are not major skills, or skills that fall under the same category as your major skills. That way, you get the most out of each level. - "Leapfrog" your saves. Keeping only one save game invites disaster, as you might save after doing something you'll later regret having done or- worse- do something that corrupts your save. It always helps to have an earlier game to revert to just in case. - Goes without saying... but if it looks like a trap, it is. Knowing that, keep a weak ranged magical attack with an area effect (i.e. Weak Fireball, which you get for free at some point) on hand so that you can blast any lootables (weapons, corpses...) out of said trap before trying to grab them. Especially helpful when raiding Ayleid ruins. - I don't know why, but you can change your direction of travel in the middle of a jump. Exploit this to access different areas that you would otherwise have to take the long way around to get to, avoid traps, and outmaneuver opponents. - Don't swing your weapon unless you honestly believe the blow will connect. Swinging wildly before you even reach your opponent only means that there is a fifty-fifty chance your weapon won't be the first one to land a hit. Instead, either time your attacks or block the enemy's first strike, then swing like crazy. It should be obvious, but I see this all the time in games- all games. Someone will fire off everything they have as soon as they see the enemy, before there's any hope of hitting anything, in the vain hope that they will claim first blood. What usually happens instead is that said person wastes all their ammo/energy/fatigue early and has a tougher fight because of it. - If your armorer stat isn't particularly high, don't go all OCD about repairing your weapons and armor. You'll get more out of each hammer by allowing your gear to take a bit more damage first, instead of breaking a hammer to return your 99% cuirass to 100%. Repair hammers may be cheap, but you're still wasting money and inventory space by obsessing over the tiniest chip or dent. - Don't waste good arrows on the Adoring Fan. He doesn't deserve them. Always equip your worst-maintained rusty iron bow and your cheapest iron arrows before popping sparky in the head with 'em. Link to comment Share on other sites More sharing options...
BlueShiftSolo Posted August 17, 2007 Share Posted August 17, 2007 1))Train before you sleep to level up. My suggestion is to train whichever skill (that you use) has fallen behind since you last levelled. 2))When you're picking a lock, close your eyes. Save first (always a good rule) and listen to the sound of the tumbler. You'll immediately hear the difference between the tumbler being pushed up quickly (Ting!) vs it bing pushed up slowly (tingting). You will not be able to use the single-tone vs. double-tone difference to lockpick effectively, as by the time you hear the second ting it could be too late. Use the sharp vs. soft difference between the single tone of the fast tumbler and the first tone of the slow tumbler instead. It works, I promise. --Use the force, Luke!-- Link to comment Share on other sites More sharing options...
Grond Vern Posted August 17, 2007 Share Posted August 17, 2007 The "go pick everything alchemical und grind it till you barf" thing has already been said. Perhaps, but not in this thread :P. A good strategy for those low-medium level characters who have managed to make it to the Arcane University: Go into the praxographical center, and make a spell of Drain Health: 100 for 1 sec on Target. This particular spell effect has a surprisingly low magicka cost and requirement (journeyman destruction I believe), and yet is capable of one-shot killing nearly everything you could hope to encounter at lower to medium levels. If you can cast it, it makes for a very useful companion through a good part of the game. At the high levels, it tends not to be a one-hit kill (and thus loses its usefulness.) Link to comment Share on other sites More sharing options...
Ichthyic Posted August 18, 2007 Share Posted August 18, 2007 Don't know if you guys know this but.1. Save before you lockpick if you use the automatic one, If you spill 30 lockpicks you can try again and mabye you'll have it in the first turn.2. Save before you activate a sigil stone if you get a sigil stone you don't need, you can load and try again for another random Sigil stone (Depends on level) also with sigil stones, during the main quest line where you have to deactivate several gates, when you click on the sigil stones, you can actually get more than one to appear in your inventory if you rapidly keep "activating" it during the entire animation sequence. I can easily get up to 3 sigil stones this way from the gate in kvatch, don't know if you can get more if you manage to click faster, but i doubt it. You can actually see each sigil stone appear as it cycles through the animation; every time you see an actual sphere during the animation, you can grab it. It makes me think it might even be intentional, and not a glitch. all 3 sigil stones will be different. Link to comment Share on other sites More sharing options...
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