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Limit on mods?


tomomi1922

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It has been a while (about 3+ weeks) since I touched anything Fallout 4. So I am rusty and not keeping up with news.

 

But I am at 233 on my loadorder.txt. I think the last mod is still able to load. And isn't the limit 225? Is there any way around this now? Because I just visited the mod archive and saw quite a few mods I wanted to download.

 

Thanks in advance for someone to bring me up to date. (is GECK out yet?)

the limit was 255 because of 32bit address not allowing more than 4gb.

64bit allows for thousands of gb so there isnt any limit on the amount of mods you can install but the more you have probably the slower your game will run. only because you only have so much video Ram.

well Bethesda can easily change this after an update [PEOPLE NEED TO VOICE THEIR OPINION]. fallout 4 is 64 bit and 64bit can address over 18 quintillion values.

 

Its likely only 254 because of consoles.

This would not be a simple fix. They would have to recode a large part of the game engine to make it work, introducing all sorts of new bugs in the process.

 

You are making it seem like it seem a huge problem. it would be a simple fix.

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You are making it seem like it seem a huge problem. it would be a simple fix.

Because it would be a huge problem. It wouldn't just be a simple "increase the number of mods allowed'. You would need to go through the entire codebase and change each area from 32bit memory addressing to 64bit memory addressing.

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You are making it seem like it seem a huge problem. it would be a simple fix.

Because it would be a huge problem. It wouldn't just be a simple "increase the number of mods allowed'. You would need to go through the entire codebase and change each area from 32bit memory addressing to 64bit memory addressing.

 

The game is already 64bit, Do you not realize this?

We are talking about fallout 4. not Skyrim.

 

 

Its likely only 254 because of consoles.

 

Why is that?

 

Both the XBox One and the Playstation 4 support 64 bit architecture, they both have the AMD APU.

 

 

You are correct, I forgot about this.

Edited by hamguy21
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The game is already 64bit, Do you not realize this?

We are talking about fallout 4. not Skyrim.

I am 100% aware we are talking about Fallout 4 and not Skyrim. It would still be a massive undertaking to overhaul the underlying code to support an increase in load order addressing beyond the current constraints. They would basically need to rewrite the entire game engine, then rewrite all of Fallout 4 to support that new engine.

Edited by Reneer
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The game is already 64bit, Do you not realize this?

We are talking about fallout 4. not Skyrim.

I am 100% aware we are talking about Fallout 4 and not Skyrim. It would still be a massive undertaking to overhaul the underlying code to support an increase in load order addressing beyond the current constraints. They would basically need to rewrite the entire game engine, then rewrite all of Fallout 4 to support that new engine.

 

No, they wouldn't. Fallout 4 is already 64 bit. It is 64bit ONLY. They dont need to change anything except for a few lines of code that says to limit mods at 255.

http://i.imgur.com/0ZdnfXd.png?1

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No, they wouldn't. Fallout 4 is already 64 bit. It is 64bit ONLY. They dont need to change anything except for a few lines of code that says to limit mods at 255.

 

Yes and no.

 

This is an example of what I personally think of as the Elevator problem. People just think of an elevator as an elevator, however the taller a building becomes the more difficult an engineering and coding problem it becomes to get an elevator functioning.

 

If it can service all floors, then it has a massive chain of the same length which has a weight of its own to consider. You have to increase the tensile strength of the chain, which increases the weight and adds to its own problem.

How do you program the sequence in which the elevator visits floors? Nearest first? Then you'll have the elevator stuck in local loops moving between floor 2 and 4 while someone on floor 16 is always waiting because it never arrives. In sequential order? Then you'll have the elevator taking massive times to get from floor 2 to floor 4 because it goes past 16 on the way.

Edit: There's a lot more examples, but I just wanted to illustrate the point.

 

A program written to handle 255 elements will use vastly different techniques in memory allocation, search algorithms and looping structures than one written for 6 billion. A program optimized for one will not be optimized for the other.

 

So assuming you could simply hack this variable with a hex-editor or something, you wouldn't want to. The game's performance and stability would drop immensely.

Edited by PoliteRaider
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No, they wouldn't. Fallout 4 is already 64 bit. It is 64bit ONLY. They dont need to change anything except for a few lines of code that says to limit mods at 255.

 

Yes and no.

 

This is an example of what I personally think of as the Elevator problem. People just think of an elevator as an elevator, however the taller a building becomes the more difficult an engineering and coding problem it becomes to get an elevator functioning.

 

If it can service all floors, then it has a massive chain of the same length which has a weight of its own to consider. You have to increase the tensile strength of the chain, which increases the weight and adds to its own problem.

How do you program the sequence in which the elevator visits floors? Nearest first? Then you'll have the elevator stuck in local loops moving between floor 2 and 4 while someone on floor 16 is always waiting because it never arrives. In sequential order? Then you'll have the elevator taking massive times to get from floor 2 to floor 4 because it goes past 16 on the way.

Edit: There's a lot more examples, but I just wanted to illustrate the point.

 

A program written to handle 255 elements will use vastly different techniques in memory allocation, search algorithms and looping structures than one written for 6 billion. A program optimized for one will not be optimized for the other.

 

So assuming you could simply hack this variable with a hex-editor or something, you wouldn't want to. The game's performance and stability would drop immensely.

 

I doubt that. 64bit skyrim can handle up to 65,535 Mods. Of course there will be a limit since the engine probably cant handle that many mods, but right now its 255. in the future i suspect Bethesda to increase this to 500 or cap at 1000.

 

The arbitrary limit of 255 is because 1, there is no Geck support. and 2, the more mods people install the more problems the game will have and crash. they want to set a limit so people dont complain about crashes, but what about people who know what they are doing, and people who are not using Consoles.

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