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Finally Made A Mod


Ivanna

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Hi Ivanna,

 

Tried the Mod...and...it sucked. No really. It sucked. No I'm kidding, it was very good. Actually, when I first saw the house I forgot that it was in the game and my first impression was that it was very interesting and visually appealing...um, refreshing. The only problem(s) I had were that there was a big yellow thing on the house at night on the right side at the top, but I don't know if that was more related to my other mods maybe or what. Design-wise I thought that your interior was very thoughtful and felt warm and cozy. There was the weopons rack, which in a matter of a few minutes I had swords and axes all over the living room floor...but not a big deal. All in all I gave it a 9 for visual appeal, a 9.5 for interior "feel" and thoughtful design (a little stuffy around the dining area), and a 9.5 for "gameplay" since it wasn't a quest the roaming critters only added to the overall work. So, overall, I believe that averages out to about a 9.33333333333333333 :). And, I'm a critic so Nice Job!

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I'm gonna give it a try tonight, I'll give a report tomorrow :)

 

EDIT: Nah, couldn't wait, already tried it. And I seriousley liked it. It got a real antique-look and it's nice and cozy. The only problem that I see, tough, is that there are Goblins, rats and crabs out there. I don't mind the rats, I thing they are cute. But the Goblins and crabs are just annoying. But for a first mod, I really think it's good as hell. From me, it geats a 8/10 :D

 

Oh, and also, the door-icon when you enter the house is red even if you have unlocked it. Been going out and in to check it and it's still red. No big problem, I can still sleep and wait and stuff. Yous thought you might wanna know :)

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The cottage looks very impressive (Anvil architeture if I'm not mistaken?) and the interior looks really inviting.

Some of my characters prefer solitude and this little mod is just the ticket. I'll definitely give this one a whirl.

 

EDIT: I couldn't wait either. Now for feedback. The crabs and rats seem to respawn, but thankfully the goblins do not. I don't mind the creatures so much though there are quite a few. In fact I think it's rather fun coming back from a long journey and doing some pest control: One audacious mudcrab somehow managed to get all the way to the top of the stairs! Perhaps he wanted an apple.

My only gripe with the mod is that virtually all containers, but the jewellry cases ate the items I placed in them when I returned four days later. This is relatively easy to to fix in the CS, but I thought you might want to know. For a first-time mod, you did one heck of a job.

Well done.

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Thanks for the compliments and feed back, guys :)

 

 

I've since gotten rid of all the 'critters'. Kept the goblins though. Hey, the house is free for Pete's sake. Gotta earn it somehow.

 

I noticed the disappearing items in the chest thing, but thought it was just because I was futzing around with it so much.

 

Help a noob and tell me how to make them hold things permanently, please.

 

 

Yeah those weapon racks! I wonder if there is a way to get things to 'sit tighter' . I've had lots of problems with this.

 

At first I had a nice table setting laid out , but within a minute or so of entering the house it literally exploded all over the room. YIKES!!

 

Same thing on the upstairs bookshelf. When you grab a potion everything in the bookshelf shifts around.

 

Is this a fixable thing?

 

 

Thanks again,

 

Ivanna

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That looks like a great mod. I can't play it at the moment, because my computers broken, but the screenshots look very promising indeed :) When my comps fixed I'll probably have a look in-game.

 

As for the containers, if you double click on their name in the object list, you'll see in the window that pops up a checkbox called respawns. When this is checked, it makes the chest refresh its contents at regular intervals, replacing any items that have been removed, and deleting any that had been put in since. You should replace the ones which respawn that you put in the house with ones which don't.

 

Sorry if that doesn't make much sense, I'm terrible at explaining things, but hopefully it helped :happy:

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The chests and drawers seem to be ones used generally so if you were to untick the respawn option ALL instances of those containers throughout the game will cease to respawn. You would have to create a new entry by editing an existing barrel or chest and saving it as a new type. Just select a barrel and click change base. Write whatever you want for the form ID (you can leave the name as "barrel") and you'll be asked to save it as a a new reference. I'm not very experienced with the CS and only made the odd tweak or here and there so I'm not entirely sure if that's the proper way to do it.

 

I'm not sure what you can do about the weapon racks. The prime suspect both in this case and the dinnerware havoc is, well... Havok. :)

I had no explosions on the dinner table when I tested it though I refrained from touching the weapons on the racks. Unless I'm mistaken, they are technically floating in place until grabbed. I recall reading about a mod a while back that allows you to put things on racks via scripts, but it might've been for Morrowind...

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The chests and drawers seem to be ones used generally so if you were to untick the respawn option ALL instances of those containers throughout the game will cease to respawn. You would have to create a new entry by editing an existing barrel or chest and saving it as a new type. Just select a barrel and click change base. Write whatever you want for the form ID (you can leave the name as "barrel") and you'll be asked to save it as a a new reference. I'm not very experienced with the CS and only made the odd tweak or here and there so I'm not entirely sure if that's the proper way to do it.

I should perhaps have warned you about that... I just assumed you'd use a different one- there are generally similar versions without respawn, but you could always make a new version if necessary. And what you actually do is double click it, and change the object ID, click OK, and then answer yes. You'll still have to replace all the ones you've put in the house, either manually or using search and replace.

 

I'm not sure what you can do about the weapon racks. The prime suspect both in this case and the dinnerware havoc is, well... Havok. :)

I had no explosions on the dinner table when I tested it though I refrained from touching the weapons on the racks. Unless I'm mistaken, they are technically floating in place until grabbed. I recall reading about a mod a while back that allows you to put things on racks via scripts, but it might've been for Morrowind...

I don't think there is anything you can do about the stuff on the table, apart from put things slightly further apart- you don't really need to worry about it too much, its not a huge problem. As for the weapon racks, unless this script does exist, then there isn't anything you can do. I once made an armoury with about twenty weapon racks, all full, and everything went flying the moment I walked in, without even going near them. The next time I tested it though, it worked fine. Its just chance, mostly, I think.

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Thanks again.

 

I think I've learned enough to take another little baby step.

 

So I have started an estate.

 

Here is roughly what I'm going to have (please ignore any floating objects) :rolleyes: :

 

http://i5.photobucket.com/albums/y189/Freelancer1/Misc/th_ScreenShot20.jpg

 

This time I will add some characters wandering around doin' their thing. I should have plenty of practice scripting.

 

If I can manage to get this thing running well, my next baby step will be a quest, or perhaps custom objects. Not sure which way I want to go with that yet.

 

Ivanna

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But are you going to fix the bug about the respawning containers so we can download it? ;)

 

 

Good Call, Xersize :)

 

I guess I should finish one before starting another. I just get so excited when a new idea pops into my head.

 

I'll tidy it up and upload soon.

 

Cheers,

 

Ivanna

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