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human opponents are invisible ?


davidlallen

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Now that I have done a lot of work on making the aliens play on the xcom side, it is time to invert, and make human opponents. I want to make a simple enemy unit based on the human (civilian) graphics. Later we can wrap this into a mod in which not all humans are so quick to join up with our revolution and need ... convincing first.

 

The mod is pretty simple, and I can dropunit the character, but it's invisible as you see in this screenshot. Further, after I dropunit and end my turn, I get a redscreen: "Error on behavior Tree! ::CharacterRoot not overridden! @ acheng". That may be simpler than the invisible part.

 

I have attached the entire modbuddy directory, which contains like four small files. Can anybody help me to understand what I am missing?

 

http://i.imgur.com/jwzfh0s.png

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