funnyhalo1 Posted March 20, 2016 Share Posted March 20, 2016 Howdy Folks, Been trying to figure out how to make this ability function. Essentially the goal is to have your unit move to within one block towards an aggressor who manages to hit them with a ranged or melee attack. The ultimate goal is to get this unit to be attacked, run towards the unit who attacked it after it finishes spending it's action, and then have the unit with the custom ability run towards it and smash it. //------------------------------------------------------------------------------// PA_DevastatingPunchReactionFireDamageListener//------------------------------------------------------------------------------ static function X2AbilityTemplate PA_DevastatingPunchReactionFireDamageListener(){local X2AbilityTemplate Template;local X2AbilityTrigger_EventListener EventListener;local X2Effect_GrantActionPoints ActionPointsEffect; `CREATE_X2ABILITY_TEMPLATE(Template, 'PA_DevastatingPunchReactionDamageListener');Template.eAbilityIconBehaviorHUD = EAbilityIconBehavior_NeverShow;Template.Hostility = eHostility_Neutral; Template.bDontDisplayInAbilitySummary = true; // This ability fires when the unit takes damageEventListener = new class'X2AbilityTrigger_EventListener';EventListener.ListenerData.Deferral = ELD_OnStateSubmitted;EventListener.ListenerData.EventID = 'UnitMoveFinished';EventListener.ListenerData.EventFn = class'XComGameState_Ability'.static.AbilityTriggerEventListener_Self;EventListener.ListenerData.Filter = eFilter_None;Template.AbilityTriggers.AddItem(EventListener); Template.AbilityTargetStyle = default.SelfTarget; ActionPointsEffect = new class'X2Effect_GrantActionPoints';ActionPointsEffect.NumActionPoints = 1;ActionPointsEffect.PointType = class'X2CharacterTemplateManager'.default.MoveActionPoint;Template.AddShooterEffect(ActionPointsEffect); Template.BuildNewGameStateFn = TypicalAbility_BuildGameState; return Template;} //------------------------------------------------------------------------------// PA_DevastatingPunchReactionFire//------------------------------------------------------------------------------ static function X2AbilityTemplate PA_DevastatingPunchReactionFire(){local X2AbilityTemplate Template;local X2AbilityTrigger_Event Trigger;local PA_X2Condition_PA_TargetInRange RangeCondition;local X2AbilityToHitCalc_StandardMelee MeleeHitCalc;local X2Effect_ApplyWeaponDamage PhysicalDamageEffect;local X2Effect_ImmediateAbilityActivation BrainDamageAbilityEffect;local X2AbilityTarget_MovingMelee MeleeTarget;local X2Effect_Knockback KnockbackEffect;local X2Effect_RunBehaviorTree MoveBehaviorEffect; `CREATE_X2ABILITY_TEMPLATE(Template, 'PA_DevastatingPunchReactionFire');Template.IconImage = "img:///UILibrary_PerkIcons.UIPerk_muton_punch";Template.Hostility = eHostility_Offensive;Template.AbilitySourceName = 'eAbilitySource_Standard';Template.eAbilityIconBehaviorHUD = EAbilityIconBehavior_NeverShow; Template.AdditionalAbilities.AddItem(class'X2Ability_Impairing'.default.ImpairingAbilityName); MeleeHitCalc = new class'X2AbilityToHitCalc_StandardMelee';Template.AbilityToHitCalc = MeleeHitCalc; MeleeTarget = new class'X2AbilityTarget_MovingMelee';Template.AbilityTargetStyle = MeleeTarget;Template.TargetingMethod = class'X2TargetingMethod_MeleePath'; // trigger on movementTrigger = new class'X2AbilityTrigger_Event';Trigger.EventObserverClass = class'X2TacticalGameRuleset_MovementObserver';Trigger.MethodName = 'PostBuildGameState';Template.AbilityTriggers.AddItem(Trigger);// trigger on an attackTrigger = new class'X2AbilityTrigger_Event';Trigger.EventObserverClass = class'X2TacticalGameRuleset_AttackObserver';Trigger.MethodName = 'PostBuildGameState';Template.AbilityTriggers.AddItem(Trigger); // Don't trigger against targets outside of movement rangeRangeCondition = new class'PA_X2Condition_PA_TargetInRange';RangeCondition.MaxRangeInTiles = 12; // May want to config this, or adjust the condition to take into account unit mobilityTemplate.AbilityTargetConditions.AddItem(RangeCondition); Template.AbilityShooterConditions.AddItem(default.LivingShooterProperty);Template.AddShooterEffectExclusions(); Template.AbilityTargetConditions.AddItem(new class'X2Condition_BerserkerDevastatingPunch'); Template.AbilityTargetConditions.AddItem(default.GameplayVisibilityCondition); MoveBehaviorEffect = new class'X2Effect_RunBehaviorTree';MoveBehaviorEffect.BehaviorTreeName = 'TryStandardMeleeDashFANATICUnsafe';Template.AddTargetEffect(MoveBehaviorEffect); PhysicalDamageEffect = new class'X2Effect_ApplyWeaponDamage';PhysicalDamageEffect.EffectDamageValue = class'X2Item_DefaultWeapons'.default.BERSERKER_MELEEATTACK_BASEDAMAGE;PhysicalDamageEffect.EffectDamageValue.DamageType = 'Melee';Template.AddTargetEffect(PhysicalDamageEffect); //Impairing effects need to come before the damage. This is needed for proper visualization ordering.//Effect on a successful melee attack is triggering the BrainDamage AbilityBrainDamageAbilityEffect = new class 'X2Effect_ImmediateAbilityActivation';BrainDamageAbilityEffect.BuildPersistentEffect(1, false, true, , eGameRule_PlayerTurnBegin);BrainDamageAbilityEffect.EffectName = 'ImmediateBrainDamage';// NOTICE: For now StunLancer, Muton, and Berserker all use this ability. This may change.BrainDamageAbilityEffect.AbilityName = class'X2Ability_Impairing'.default.ImpairingAbilityName;BrainDamageAbilityEffect.SetDisplayInfo(ePerkBuff_Passive, Template.LocFriendlyName, Template.GetMyLongDescription(), Template.IconImage, true, , Template.AbilitySourceName);BrainDamageAbilityEffect.bRemoveWhenTargetDies = true;BrainDamageAbilityEffect.VisualizationFn = class'X2Ability_Impairing'.static.ImpairingAbilityEffectTriggeredVisualization;Template.AddTargetEffect(BrainDamageAbilityEffect); PhysicalDamageEffect = new class'X2Effect_ApplyWeaponDamage';PhysicalDamageEffect.EffectDamageValue = class'X2Item_DefaultWeapons'.default.BERSERKER_MELEEATTACK_MISSDAMAGE;PhysicalDamageEffect.EffectDamageValue.DamageType = 'Melee';PhysicalDamageEffect.bApplyOnHit=False;PhysicalDamageEffect.bApplyOnMiss=True;PhysicalDamageEffect.bIgnoreBaseDamage=True;Template.AddTargetEffect(PhysicalDamageEffect); KnockbackEffect = new class'X2Effect_Knockback';KnockbackEffect.KnockbackDistance = 5; //Knockback 5 metersTemplate.AddTargetEffect(KnockbackEffect); Template.CustomFireAnim = 'FF_Melee';Template.bSkipMoveStop = true;Template.bFrameEvenWhenUnitIsHidden = true;Template.bOverrideMeleeDeath = true;Template.bShowActivation = true;Template.BuildNewGameStateFn = TypicalMoveEndAbility_BuildGameState;Template.BuildVisualizationFn = class'X2Ability_Berserker'.static.DevastatingPunchAbility_BuildVisualization;Template.BuildInterruptGameStateFn = TypicalMoveEndAbility_BuildInterruptGameState;Template.CinescriptCameraType = "Berserker_DevastatingPunch"; return Template;} As of right now, all this does is make the unit roar in reaction to any nearby enemies...and kill them on the spot, without moving. Kind of funny to send this unit in the middle of a map during test and to watch everything die instantly...but as you may guess, this is not the end goal. =P. (I did make a video, which I may post adventually, which shows the unit killing and ragdolling the dead units towards her.) If someone could look at this code, and give suggestions, I'll attempt to do them. Thanks regardless! Link to comment Share on other sites More sharing options...
Amineri Posted March 21, 2016 Share Posted March 21, 2016 I've looked over this, but not yet in a really detailed manner. Part of the issue sounds like a problem with the VisualizationFn, which is used to actually view stuff on screen. There was a pre-release version of the game where the pistol 'Faceoff' didn't yet have an associate animation/visualization function, with the same result. The game would simply pause for a bit until the visualization timed out, then all the units would take damage. Link to comment Share on other sites More sharing options...
funnyhalo1 Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) Thanks, I'll talk to my team members about this. Any more guidance or suggestions are greatly appreciated. Edit: I took a look at the function based off the ranger Uc and the line of code you mentioned, but not the ability faceoff. (It might have a different name). I found what you referenced. I also found it the specific lines in our mod where it is in the template of the particular uc we are using. What I don't get what is we are doing wrong. Are we using an incorrect animation? Or an invalid one? Template.BuildNewGameStateFn = TypicalAbility_BuildGameState;Template.BuildVisualizationFn = TypicalAbility_BuildVisualization;Template.bSkipFireAction = true; Edited March 21, 2016 by funnyhalo1 Link to comment Share on other sites More sharing options...
Amineri Posted March 22, 2016 Share Posted March 22, 2016 I don't think a TypicalAbility_BuildVisualization is going for such a custom ability. The TypicalAbility handles common stuff like triggering FF_Fire animations on weapon items and the like, not running and attacking a unit. A decent example is in the OfficerPack, the FallBack ability. It has a custom visualization : Template.BuildVisualizationFn = FallBack_BuildVisualization; The FallBack ability is an activate-able ability used by the officer on another unit, which makes the targeted make an immediate AI-controlled defensive move (typically toward cover). In our case, the visualization is just what's happening on the officer, which triggers the 'HL_SignalEncourage' animation with : PlayAnimationAction = X2Action_PlayAnimation(class'X2Action_PlayAnimation'.static.AddToVisualizationTrack(BuildTrack, context)); PlayAnimationAction.Params.AnimName = 'HL_SignalEncourage'; PlayAnimationAction.bFinishAnimationWait = true; What happens on the unit (including animations) is handled via X2Effect_FallBack with a special invocation into the BehaviorTree code : // Kick off panic behavior tree. FallBackBehaviorTree = 'FallBackRoot'; // Delayed behavior tree kick-off. Points must be added and game state submitted before the behavior tree can // update, since it requires the ability cache to be refreshed with the new action points. UnitState.AutoRunBehaviorTree(FallBackBehaviorTree, 1, `XCOMHISTORY.GetCurrentHistoryIndex() + 1, true); I'm not sure if it will help, but it might give you some clues in the right direction :) Link to comment Share on other sites More sharing options...
funnyhalo1 Posted March 25, 2016 Author Share Posted March 25, 2016 Amineri, Thanks for the response. I'll be perfectly honest thought, still learning. I get mostly what you are trying to say, and IF (and that's a big IF) I am, would looking at the x2effect_panicked.uc lead me in the right direction? It has everything I need, except for removing the panic effect and running in the opposite directions. AS far as I can read the code (which is not much, but I am getting there) it already removes control of the unit and gives it to the ai, granting it action points and forcing it to move away and hunker down/or attack. Do you think I'm on the right track? If anyone else has any suggestions, I'm open. Thanks again for the response. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
funnyhalo1 Posted April 7, 2016 Author Share Posted April 7, 2016 (edited) Loaded up your addtions (as we discussed on steam) along with the correct fly over's and skill tree, but now Game crashes in debug mode upon attempt of mission. Thanks for your help on this, but I can't still figure out what's causing the issue. If anyone has any idea's, feel free to post. The project builds fine, and so does the mod, however, upon attempting to launch the skyranger and enter the screen to select your soldiers, it crashes. And I can't fathom as to why, as Swinka's solution shouldn't have changed selecting something on the skyranger. The game works fine otherwise. I just can't launch missions. >.> If anyone else has idea's, I'm open to them. My crash log is below in spoilers, and I can't seem to make heads or tails of it, especially since it's refrencing mods that I don't have activated, (I'm also launching from mod buddy in debug mode.) Log: Log file open, 03/12/16 15:06:23Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomgamecore.ini Hash(4DD27F1C3AEC65A7F82AF6693443079E2A40AEA4) VerifyHash(77582485242) PackageHashString(77582485242#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcommpgame.ini Hash(A588475BA31C01AEFCD3AA7B6A8425BCD2E45656) VerifyHash(165163252106210) PackageHashString(165163252106210#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomai.ini Hash(CE4204798AC4576BA4C1DB575763FDDE73A86C0C) VerifyHash(20613816487115) PackageHashString(20613816487115#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomaijobs.ini Hash(5DD756895A0358B6D21F0D76E3F7CC8F24FEE702) VerifyHash(939021022736) PackageHashString(939021022736#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomanimation.ini Hash(1446CB6FA9761F05D27309020A4DEDA187B1D5CB) VerifyHash(2016921010135) PackageHashString(2016921010135#)DevSHA: FSHA1::StoreFileSHAHash - 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FullFileSHAHashMap: startup_loc_kor.upk Hash(1317F00818B6778EAE6D2369F1D3D1D975460234) VerifyHash(1924174241117) PackageHashString(1924174241117#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: startup_loc_pol.upk Hash(CD475E75DA53FD4E9F00813498A6C9DC95430B3A) VerifyHash(205218159152149) PackageHashString(205218159152149#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: startup_loc_rus.upk Hash(930436219AE46EF4A15CB115C5CFE9CC9BC5EF04) VerifyHash(147154161197155) PackageHashString(147154161197155#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: startup_loc_cht.upk Hash(0270FD3D2B110CFC60D976624680ED632A3684D9) VerifyHash(243967042) PackageHashString(243967042#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcommovementgridvertexfactory.usf Hash(527E4CA90284433F00EAECE4A7F569294A063BDF) VerifyHash(822016774) PackageHashString(822016774#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: apexgpuskinvertexfactory.usf Hash(CBDCF9CD02253BF93B8C6DB6EB72406B2BD65F12) VerifyHash(20325923543) PackageHashString(20325923543#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gpuskinvertexfactory.usf Hash(8B10C19FA7F1137F01FB6E441EBDD4661716B614) VerifyHash(13916713023) PackageHashString(13916713023#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: apexgpuskinvertexfactory_1bone.usf Hash(B27DD9860F69ADCEF3E47FC661D762A7E8364A9C) VerifyHash(1781524397232) PackageHashString(1781524397232#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: localvertexfactory.usf Hash(92FDFB047DB3CF9E7F0EAB87CE95C3F6F26816BE) VerifyHash(146125127206242) PackageHashString(146125127206242#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: decalfactorycommon.usf Hash(019EC0CF06E13C0E60CC186B6460995AE0661B5D) VerifyHash(1696100224) PackageHashString(1696100224#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: terrainvertexfactory.usf Hash(95AB007415D5AE46663827FA3DF4F41BA5AB1E57) VerifyHash(1492110261165) PackageHashString(1492110261165#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fluidvertexfactory.usf Hash(7766FA02D32FF2F1DEA52064D4D3D40E4BD5E4E4) VerifyHash(11921122221275) PackageHashString(11921122221275#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lensflarevertexfactory.usf Hash(AEF691D526CDA54F8C2ACF346AF54EC81565E9FB) VerifyHash(1743814010621) PackageHashString(1743814010621#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: particlespritevertexfactory.usf Hash(8075682FBF7893D11CBC1337ED3256561EC6DB0C) VerifyHash(1281912823730) PackageHashString(1281912823730#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: meshinstancedvertexfactory.usf Hash(E70DD8F3D39699B6204158DA41239D44B6D7ED7F) VerifyHash(2312113265182) PackageHashString(2312113265182#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: particlebeamtrailvertexfactory.usf Hash(0B1D07243632CC0EE03AECCD3B49E0840D530A9E) VerifyHash(11542245913) PackageHashString(11542245913#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: resolvevertexshader.usf Hash(79B9ACCC761136144F409BCE3C5E5C4865E080CB) VerifyHash(1211187960101) PackageHashString(1211187960101#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: definitions.usf Hash(26B9F1B9305F53DA96DF91F89BAD78003CA2BB6A) VerifyHash(384815015560) PackageHashString(384815015560#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: materialids.usf Hash(02C57D473CA790E5B7442C1AD91C6691E2D3D1D7) VerifyHash(260183217226) PackageHashString(260183217226#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: brdf.usf Hash(966EDDD5235F0B68151771750BB7B16915FE70C7) VerifyHash(15035211121) PackageHashString(15035211121#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: common.usf Hash(FBE452FDB4FE772712E2A9B71E0BBB374802DECC) VerifyHash(251180183072) PackageHashString(251180183072#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: resolvepixelshader.usf Hash(D8A64242C4370802BC7D155FAE3203781A45E0C1) VerifyHash(21619618817426) PackageHashString(21619618817426#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: resolvepixelshaderdx10.usf Hash(F0A330810F666387B3D9A7BF490992FA6A9EED52) VerifyHash(2401517973106) PackageHashString(2401517973106#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: meshpaintpixelshader.usf Hash(68A08869705BCD4598D1BCD9FBF34CC383BB794F) VerifyHash(104112152251131) PackageHashString(104112152251131#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: meshpaintvertexshader.usf Hash(43605BEC2063F2AEC769373FB6F48DF8A2B91076) VerifyHash(6732199182162) PackageHashString(6732199182162#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gfxvertexshader.usf Hash(3417C82677981472457746A30709C9EEC11291BD) VerifyHash(52119697193) PackageHashString(52119697193#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gfxpixelshader.usf Hash(37987445B0F1CA667FD80202C2CC8E15CE0DA093) VerifyHash(55176127194206) PackageHashString(55176127194206#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gfxfilterpixelshader.usf Hash(9EA199727F42B73A599B1C2C2568841B99EF3B49) VerifyHash(1581278937153) PackageHashString(1581278937153#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomworldambientshader.usf Hash(6EF95665DE4E17039F51227E65DA03762361984C) VerifyHash(11022215910135) PackageHashString(11022215910135#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: postprocesscommon.usf Hash(DA3E3E2D6091BA008C689B964194E6DBC319BCEE) VerifyHash(2189614065195) PackageHashString(2189614065195#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: deferredlightingcommon.usf Hash(3909196503D73789B50155ED54A33669B359B47D) VerifyHash(57318184179) PackageHashString(57318184179#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: volumecommon.usf Hash(9F11F1DA3C041E7390B82D2DA52B3CBE19A8FF6A) VerifyHash(1596014416525) PackageHashString(1596014416525#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: rsminjectionshaders.usf Hash(AEE396B0997E19B5F74B9A172D39511C95CCFD13) VerifyHash(17415324745149) PackageHashString(17415324745149#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lpvcommon.usf Hash(BCE22C46731281188A392B90372F18629C19FBBB) VerifyHash(18811513855156) PackageHashString(18811513855156#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lightpropagationshaders.usf Hash(FA1070224B5E5DCE013CB00C5C6DA5ED3C48E78B) VerifyHash(2507519260) PackageHashString(2507519260#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lightpropagationcommon.usf Hash(8BD96602EB36FEC4A8449633793263F5D9248EB2) VerifyHash(139235168121217) PackageHashString(139235168121217#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fowcomputeshader.usf Hash(68794E73CBDB30462E3E55D3D2CD2A7F0983B61F) VerifyHash(104203462109) PackageHashString(104203462109#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: formatconversions.usf Hash(496099FC1F4CABBCA2E58357110738CA4CC2EDDF) VerifyHash(73311621776) PackageHashString(73311621776#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomfowshader.usf Hash(B2841DF59C95E06F4A25F6C6BD907CD420F5F133) VerifyHash(1781567418932) PackageHashString(1781567418932#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: xcomedgeshader.usf Hash(5DDFACEDC4F800403A62A6B8AA50466BA4424965) VerifyHash(9319658170164) PackageHashString(9319658170164#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: cutoutvertexshader.usf Hash(F04D614E6BDAA626A7696EF4068EE2D4C61D0A91) VerifyHash(2401071676198) PackageHashString(2401071676198#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: cutoutpixelshader.usf Hash(3D31CF432D736F9DC01FBF0A9CAC6858032501C6) VerifyHash(61451921563) PackageHashString(61451921563#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fluidsurfacesimulation.usf Hash(86138C485FA524ADF15A4CBA036478411CC13E12) VerifyHash(13495241328) PackageHashString(13495241328#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: velocityshader.usf Hash(50E292158C6C9E960CA1BB6935B118B713FBB338) VerifyHash(80140125319) PackageHashString(80140125319#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: depthoffieldcommon.usf Hash(93444DDD3FB848FE37AA15DA2A45C83B5E9CF3A3) VerifyHash(14763554294) PackageHashString(14763554294#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: random.usf Hash(936DA205BDA8103878D6891C61030EBE562653F0) VerifyHash(1471891209786) PackageHashString(1471891209786#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: visibilitycommon.usf Hash(6E32963F492B79C28E66D338DEAE70E1E61A481A) VerifyHash(11073142222230) PackageHashString(11073142222230#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: materialtemplate.usf Hash(FBDC029B3365F9BF100EC6BB52C4F281EF156BFF) VerifyHash(251511682239) PackageHashString(251511682239#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: flattessellation.usf Hash(8D236CD7E36FA4619034F86E693DFC575C7E50CB) VerifyHash(14122714410592) PackageHashString(14122714410592#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: pntriangles.usf Hash(9F022181BB5FE30A0F8CA069C7645B00520F4344) VerifyHash(1591871519982) PackageHashString(1591871519982#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: tessellation.usf Hash(109E0D20683AF319AD9B91DA3F95C83C7E404D6F) VerifyHash(1610417363126) PackageHashString(1610417363126#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: ldrextractvertexshader.usf Hash(F6E318CD8A8FE43204C71627E429AE213B5C76F1) VerifyHash(246138422859) PackageHashString(246138422859#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: texturedensityshader.usf Hash(DF163C87E03D89EB7D97F92EFDE0A27CE96DF6EF) VerifyHash(223224125253233) PackageHashString(223224125253233#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: perfragmentmaskshader.usf Hash(CB052DC5337A042C2D0625ACD7DF3AFF3FA0BDB2) VerifyHash(203514521563) PackageHashString(203514521563#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadowprojectionpixelshader.usf Hash(A209D4D98F9B955E6FCCB8962376138563C2965E) VerifyHash(1621431113599) PackageHashString(1621431113599#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadowprojectioncommon.usf Hash(B761F1680F525AA057BC0B52E030D9B08E4C15C1) VerifyHash(1831587224142) PackageHashString(1831587224142#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: modshadowprojectionvertexshader.usf Hash(C0EDDA03E9C04B28D1700024493B82248B0FE017) VerifyHash(19223320973139) PackageHashString(19223320973139#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadowprojectionvertexshader.usf Hash(79E307D680D8F49AB5DE3BB2694DFDFAB41573B3) VerifyHash(121128181105180) PackageHashString(121128181105180#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadowdepthpixelshader.usf Hash(7263705D8AEC0D171CA44111648E89CA75176E14) VerifyHash(11413828100117) PackageHashString(11413828100117#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadowdepthcommon.usf Hash(ABEDC225E7FB97BA38432B74F74A483CE9D35555) VerifyHash(17123156247233) PackageHashString(17123156247233#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadowdepthvertexshader.usf Hash(D7635BC36C89EBB728B65DC0C180422980653D76) VerifyHash(21510840193128) PackageHashString(21510840193128#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: downsampledepthpixelshader.usf Hash(F4546273AAB9874C99060AA92488A4B653768BC4) VerifyHash(2441701533683) PackageHashString(2441701533683#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: grayscalepixelshader.usf Hash(F8A0447D6B93A8DBC19830270CC469B23AE173C9) VerifyHash(2481071931258) PackageHashString(2481071931258#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gammacorrectionvertexshader.usf Hash(147FFD5ADA510BF4882680CE35549E941973367E) VerifyHash(202181365325) PackageHashString(202181365325#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gammacorrectionpixelshader.usf Hash(482895F50926CF4F33A4D3841277488C6A905BE8) VerifyHash(7295118106) PackageHashString(7295118106#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: occlusionqueryvertexshader.usf Hash(AE124A3BD54FD56F7047ED4F90F4015429FA7989) VerifyHash(17421311214441) PackageHashString(17421311214441#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: hitproxypixelshader.usf Hash(217E5BE75C00DCE2F9983BDAA796C4480B3BE121) VerifyHash(339224916711) PackageHashString(339224916711#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: hitproxyvertexshader.usf Hash(FE5679A733B96A9A7D0FE6D33136788E13472526) VerifyHash(254511254919) PackageHashString(254511254919#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: filtervertexshader.usf Hash(B33D4802289C0F02D86C4206D1AED77A2BEDBDF9) VerifyHash(1794021620943) PackageHashString(1794021620943#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: filterpixelshader.usf Hash(AA21D88935E437BAE620B687ED2B272A23925ADB) VerifyHash(1705323023735) PackageHashString(1705323023735#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lightshaftshader.usf Hash(83D9C6F86D2442960B3C1FE265DD5AA260FE07DE) VerifyHash(1311091110196) PackageHashString(1311091110196#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: simplef32pixelshader.usf Hash(2DB7D4319021D5434AC0A3358152818C991C8CDE) VerifyHash(4514474129153) PackageHashString(4514474129153#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: simplef32vertexshader.usf Hash(534B30A794D9549CC061B6433D658AD0415A6FD5) VerifyHash(831481926165) PackageHashString(831481926165#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: deferredlightshaders.usf Hash(65D115DC9FCD78F7FD62C9EED3C7412199FAFCEA) VerifyHash(101159253211153) PackageHashString(101159253211153#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: dynamiclightingcommon.usf Hash(E879BD9E6D73B8FDA967FCF32161E99D09391BAD) VerifyHash(232109169339) PackageHashString(232109169339#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lightfunctionpixelshader.usf Hash(B2840DDFD3153B6124345F53CE1E558E7FF941F8) VerifyHash(17821136206127) PackageHashString(17821136206127#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lightfunctionvertexshader.usf Hash(19A5D57A110B9AD3EF04FC26580C94438AEF068F) VerifyHash(251723988138) PackageHashString(251723988138#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: hitmaskpixelshader.usf Hash(FBC8CCCCCCDFB35828EF989133EB0965971915EC) VerifyHash(2512044051151) PackageHashString(2512044051151#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: hitmaskvertexshader.usf Hash(794D11A116248491D4CA6FCB86C5B2A1954CF4C8) VerifyHash(12122212134149) PackageHashString(12122212134149#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fogvolumeapplypixelshader.usf Hash(FA54537D46F9AD4679EBB768578CFFCD30A42B36) VerifyHash(250701218748) PackageHashString(250701218748#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fogvolumeapplyvertexshader.usf Hash(546FDF346CAA97BEEBC054453DAA3E4EC2CC5B82) VerifyHash(8410823561194) PackageHashString(8410823561194#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fogintegralpixelshader.usf Hash(C9EE401485D9974640903ACCD1A0EB8C80F0F563) VerifyHash(20113364209128) PackageHashString(20113364209128#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fogvolumecommon.usf Hash(6EB61ACBFA414CF63D229AF24C994623A55A7139) VerifyHash(1102506176165) PackageHashString(1102506176165#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fogintegralvertexshader.usf Hash(028D40C738B466CED0E1148EF1E842D363AC9D19) VerifyHash(25620824199) PackageHashString(25620824199#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: heightfogpixelshader.usf Hash(ECF0E4656C10745907033EE0F319F1816C965390) VerifyHash(2361087243108) PackageHashString(2361087243108#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: heightfogcommon.usf Hash(5EBC1341265D01E2F7545366BBFF3EF7BAA93D93) VerifyHash(9438247187186) PackageHashString(9438247187186#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: heightfogvertexshader.usf Hash(CEC202F20D1251BBC89CB5B7235563887C9A3FF7) VerifyHash(2061320035124) PackageHashString(2061320035124#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: colordepthpixelshader.usf Hash(22D4641F583F3B7C4542F5E41500EAB73DB0679E) VerifyHash(3488692161) PackageHashString(3488692161#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: colordepthvertexshader.usf Hash(8BC2FD872C866A2B943F495A1D5D38FB27F358A8) VerifyHash(139441482939) PackageHashString(139441482939#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: translucencypostrenderdepthpixelshader.usf Hash(0D2A3F2BA65A7611F0DFD358153722606C7B49CD) VerifyHash(1316624021108) PackageHashString(1316624021108#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: depthonlypixelshader.usf Hash(F4EFB35CC53ABC3056F33337BE4B83AA2D4A3653) VerifyHash(2441978619045) PackageHashString(2441978619045#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: depthonlyvertexshader.usf Hash(4CF4838D6C35930EDDED4D2DF92E7433628351F7) VerifyHash(7610822124998) PackageHashString(7610822124998#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: positiononlydepthvertexshader.usf Hash(1A4A956580CF292AABC5B608B3B4ECB6FEE4F051) VerifyHash(26128171179254) PackageHashString(26128171179254#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: simpleelementvertexshader.usf Hash(74906711A64CC7C265D3267D1CB0C070EDD70216) VerifyHash(11616610128237) PackageHashString(11616610128237#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: simpleelementcolorchannelmaskpixelshader.usf Hash(73CA02B55EEB8DAF93A944E3B952A9EA6578290E) VerifyHash(11594147185101) PackageHashString(11594147185101#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: simpleelementhitproxypixelshader.usf Hash(0954F330A869543F114E4EB66F11B1924A50D2F8) VerifyHash(91681711174) PackageHashString(91681711174#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: simpleelementpixelshader.usf Hash(5A92DABB6CAFFDD144F8CBE5B1869383920EEA72) VerifyHash(9010868177146) PackageHashString(9010868177146#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: basepasspixelshader.usf Hash(019BA8A00199922DC8F7C01220CE77B99D295D92) VerifyHash(1120032157) PackageHashString(1120032157#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: basepasscommon.usf Hash(1ED85355C900584FBACF86E6798AC060195EC801) VerifyHash(3020118612125) PackageHashString(3020118612125#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: subsurfacescatteringcommon.usf Hash(DE293422C1CDD41A16368AFEE1079394B49D16D1) VerifyHash(22219322225180) PackageHashString(22219322225180#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: sphericalharmoniccommon.usf Hash(7EDD1C0C633AC24BD2B8F84ED34AEAC10282FDC2) VerifyHash(126992102112) PackageHashString(126992102112#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shcommon.usf Hash(160E359BD3C66A3EA8E9CE57CCF7B259040B2F5C) VerifyHash(222111682044) PackageHashString(222111682044#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: basepassvertexshader.usf Hash(3E64EA759F8B4EC2001E617D34CDEB4ED94ADC3E) VerifyHash(62159052217) PackageHashString(62159052217#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: basepassvertexcommon.usf Hash(3FAA433FC82680D369006DC6A5189B956AD4D997) VerifyHash(63200105165106) PackageHashString(63200105165106#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: tiledaoshader.usf Hash(5430E0FC7C0A7C46870CC3B2D7E4650DDC56304D) VerifyHash(84124135215220) PackageHashString(84124135215220#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: ambientocclusionshader.usf Hash(432603500A3AEA482AA7C36021571526D8106C28) VerifyHash(67104233216) PackageHashString(67104233216#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: binkshaders.usf Hash(D57ED5027F0624160F1F17FEE1C135520D166882) VerifyHash(2131271522513) PackageHashString(2131271522513#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: uberpostprocessvertexshader.usf Hash(B6FE188C8C39AF79B6C1B6435B3FC2F20A0274D2) VerifyHash(1821401829110) PackageHashString(1821401829110#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: uberpostprocessblendpixelshader.usf Hash(6320B3774CB8E2DFD16FD022D495616E9F20F23D) VerifyHash(9976209212159) PackageHashString(9976209212159#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: motionblurcommon.usf Hash(ED2185F5AD901B87045C0F7F1BC4FC74CE2A393F) VerifyHash(237173427206) PackageHashString(237173427206#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: translucencylightingshaders.usf Hash(28250E65EE6578DB7F814EC01E433D5840F37F6D) VerifyHash(402381273064) PackageHashString(402381273064#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: cubemapfiltershader.usf Hash(7957545D7E62F29F2B096E40EB951FAB8422BA57) VerifyHash(12112643235132) PackageHashString(12112643235132#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: temporalaa.usf Hash(AD46449B81601D238AD727E574188E1231F20DA5) VerifyHash(17312913811649) PackageHashString(17312913811649#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: temporalaamaskshader.usf Hash(0D6786C6D8E34093006A0B8AF1AD39744400EA5E) VerifyHash(13216024168) PackageHashString(13216024168#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadercomplexityapplypixelshader.usf Hash(602964BDF458D520C0774FCDC542C5E528C7E961) VerifyHash(9624419219740) PackageHashString(9624419219740#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: shadercomplexityaccumulatepixelshader.usf Hash(2F96EE00F74C8638C1212C8DA144E272DE0C2048) VerifyHash(47247193161222) PackageHashString(47247193161222#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: screenspacereflection.usf Hash(32760074E70BADE21A9327429C8DA14AF1E5343A) VerifyHash(5023126156241) PackageHashString(5023126156241#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: screenvertexshader.usf Hash(6782CD0C1C78F4C8D843FE0927548948FEAA5751) VerifyHash(1032821639254) PackageHashString(1032821639254#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: screenpixelshader.usf Hash(5C72FCBB97FAB60096DC85344DAA46AFA4B48E62) VerifyHash(9215115077164) PackageHashString(9215115077164#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: radialblurscreenshader.usf Hash(CB486D9C54A43BA6C438DDF8FCE930AC21D80A25) VerifyHash(2038419625233) PackageHashString(2038419625233#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fxaashader.usf Hash(13BED072E5D589DBAE5892D6916D23F3B362D85F) VerifyHash(19229174145179) PackageHashString(19229174145179#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: fxaa3_11.usf Hash(ABBFC6A022F6E62888658BA6CD5F9CC896D10645) VerifyHash(17134136205150) PackageHashString(17134136205150#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: mlaashader.usf Hash(6D68DDB074DACBE5B9A6653E5D77258131A90406) VerifyHash(1091161859349) PackageHashString(1091161859349#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lutblender.usf Hash(594954EE5E72D754BB3ABED08672FA436CB849CE) VerifyHash(8994187134108) PackageHashString(8994187134108#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: rsmpixelshader.usf Hash(0C700094E2A2B8D84C4EDA6D5546155372DE0CA4) VerifyHash(122267685114) PackageHashString(122267685114#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: rsmcommon.usf Hash(AE7F5A7FC44165FDEC9E15EC4E27E4BFDF4005DB) VerifyHash(17419623678223) PackageHashString(17419623678223#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: rsmvertexshader.usf Hash(BB9DCA6625D5FC9BCCE62F794175D84B18277DF8) VerifyHash(187372046524) PackageHashString(187372046524#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: tiledeferredcompute.usf Hash(1C6F4CCE15E840AD6D6EFC0171D80FB0C8A4D3F5) VerifyHash(2821109113200) PackageHashString(2821109113200#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: tiledeferredcomputehelper.usf Hash(5CEE1644CE97C512FFEC2662424AE1ADF1891EA0) VerifyHash(9220625566241) PackageHashString(9220625566241#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: lightmapdensityshader.usf Hash(1DA1EF18891FD9C5A0FC5BD0BAD4DFFBFE41618E) VerifyHash(29137160186254) PackageHashString(29137160186254#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: imagereflectionshader.usf Hash(10C11050D3730A59A2F2F8C9011595DE50AC436F) VerifyHash(16211162180) PackageHashString(16211162180#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: imagereflectionmeshshader.usf Hash(FDE8CD478D6BB765D6A2565B5DC264915610B894) VerifyHash(2531412149386) PackageHashString(2531412149386#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: gpuautodetectshader.usf Hash(8D7C12692A9FB3C039C0A30A6EACD5FCB6A627E6) VerifyHash(1414257110182) PackageHashString(1414257110182#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: restorecolordepthshader.usf Hash(68003F4F4DFC2C89BAAB1CABA807B4955F64CC4E) VerifyHash(1047718616895) PackageHashString(1047718616895#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: memcopyshader.usf Hash(9C90FD71FEF0A1E677CD27D0D024CBCA6372D020) VerifyHash(15625411920899) PackageHashString(15625411920899#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: splashscreenshader.usf Hash(938EFD55D61B7AE2188EE1762C9E5400F190E2A9) VerifyHash(1472142444241) PackageHashString(1472142444241#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: onecolorshader.usf Hash(BAAE3336C60C30E887C7832C22D61F4BB670F1C0) VerifyHash(18619813534182) PackageHashString(18619813534182#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: nullpixelshader.usf Hash(90936936C1CE5279C909EA141DC64A840301A8EA) VerifyHash(144193201293) PackageHashString(144193201293#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: dofandbloomblendvertexshader.usf Hash(9F7B381556238D7F6F817EF3BC2B3F21B97B2947) VerifyHash(15986111188185) PackageHashString(15986111188185#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: dofandbloomblendpixelshader.usf Hash(A502B5E38555A1545AEE637B864CD4085693B41D) VerifyHash(1651339013486) PackageHashString(1651339013486#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: dofandbloomgathervertexshader.usf Hash(814BB10ED7E440939456FD1A485E71AE2A91A5EC) VerifyHash(1292151487242) PackageHashString(1292151487242#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: dofandbloomgatherpixelshader.usf Hash(DACD4B10C42DFEDE33D2861ED32B3D700DB0C499) VerifyHash(2181965121113) PackageHashString(2181965121113#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: x2bloomreconstructpixelshader.usf Hash(92B276A6E0CAA769BC8369F15CF7ADE7147EF28F) VerifyHash(1462241889220) PackageHashString(1462241889220#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: x2bloomreconstructvertexshader.usf Hash(69F2A98F513111091B1AA7929D9578663702AA01) VerifyHash(105812715755) PackageHashString(105812715755#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: distortaccumulatepixelshader.usf Hash(B27785E2A4FCCB7E82E3158AC97BE6AFC8204EA9) VerifyHash(178164130201200) PackageHashString(178164130201200#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: distortaccumulatevertexshader.usf Hash(98AB4C0AE14C8EE33FD0C109B3F08A1E02FB7B59) VerifyHash(152225631792) PackageHashString(152225631792#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: distortapplyscreenpixelshader.usf Hash(8B03ACCDF3DF35277A708E1BC9DC91F30F3AF73B) VerifyHash(13924312220115) PackageHashString(13924312220115#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: distortapplyscreenvertexshader.usf Hash(A351F28AF5FA996C3AFBBD7ADE4067E81CD2FBD5) VerifyHash(1632455822228) PackageHashString(1632455822228#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: depthdependenthaloapplypixelshader.usf Hash(CB186513082372896A8DCFCCC8AAD460956BCF6A) VerifyHash(2038106200149) PackageHashString(2038106200149#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: branchingpcfprojectionpixelshader.usf Hash(EBA041AA8BC129B630C5A3CA2B12C61E779D7404) VerifyHash(2351394843119) PackageHashString(2351394843119#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: branchingpcfcommon.usf Hash(28C3E1E5EDEE8647DC086DB5E102C97BCC28F62C) VerifyHash(40237220225204) PackageHashString(40237220225204#)DevSHA: FSHA1::StoreFileSHAHash - FullFileSHAHashMap: bokehdof.usf Hash(6D90C527C56E84C40BA9AB5795F0A8552B1C72E6) VerifyHash(1091971114943) PackageHashString(1091971114943#)Log: ... running in INSTALLED modeDevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 8917Init: Epic Internal: 0Init: Compiled (64-bit): Mar 6 2016 14:25:38Init: Changelist: 1100000Init: Command line: -FROMLAUNCHER -allowconsole -log -autodebug -nostartupmovies -LANGUAGE=INTInit: Base directory: E:\Program Files\Steam\steamapps\common\XCOM 2\Binaries\Win64\Init: FxsChangelist: 169309Init: SeekfreeLoading: 1Init: Platform: PCConsoleInit: TitleId: 268500[0000.27] Init: Computer: GREGORYGAMING[0000.28] Init: User: funny000[0000.28] Init: CPU Page size=4096, Processors=8[0000.28] Init: High frequency timer resolution =3.417999 MHz[0000.28] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=29.6GB Virtual=131072.0GB[0000.38] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.[0000.38] Init: Object subsystem initialized[0000.38] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini[0000.38] DevConfig: Loading value for SeekFreePCPaths from [Core.System][0000.38] DevConfig: Loading value for SeekFreePCExtensions from [Core.System][0000.38] DevConfig: Loading value for CutdownPaths from [Core.System][0000.38] DevConfig: Loading value for LocalizationPaths from [Core.System][0000.38] DevConfig: Loading value for TextureFileCacheExtension from [Core.System][0000.38] DevConfig: Loading value for Extensions from [Core.System][0000.38] DevConfig: Loading value for Suppress from [Core.System][0000.38] DevConfig: Loading value for FRScriptPaths from [Core.System][0000.38] DevConfig: Loading value for ScriptPaths from [Core.System][0000.38] DevConfig: Loading value for Paths from [Core.System][0000.38] DevConfig: Loading value for ScreenShotPathOverride from [Core.System][0000.38] DevConfig: Loading value for CacheExt from [Core.System][0000.38] DevConfig: Loading value for CachePath from [Core.System][0000.38] DevConfig: Loading value for SavePath from [Core.System][0000.38] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System][0000.38] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System][0000.38] DevConfig: Loading value for MaxOverallCacheSize from [Core.System][0000.38] DevConfig: Loading value for MaxStaleCacheSize from [Core.System][0000.38] DevConfig: Loading value for StaleCacheDays from [Core.System][0000.38] Log: Overriding lang INT w/ command-line option of INT[0000.61] Log: Caching packages from path ..\..\XComGame\CookedPC: 4164 packages[0000.62] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed[0000.62] Log: resX=1920, resY=1080[0000.64] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970[0000.64] Log: Adapter has 3975MB of dedicated video memory, 0MB of dedicated system memory, and 8139MB of shared system memory[0000.65] Log: Found D3D11 adapter 1: Intel® HD Graphics 4000[0000.65] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory[0000.66] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver[0000.66] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory[0000.68] Log: Shader platform (RHI): PC-D3D-SM4[0000.71] Log: PhysX GPU Support: DISABLED[0000.71] Log: FaceFX 2015 (2150) initialized.[0000.75] Log: Video Settings[0000.75] Log: Mode: Fullscreen[0000.76] Log: Resolution: 1920 x 1080[0000.76] Log: VSync: True[0000.76] Log: Graphics Settings[0000.76] Log: Anti-Aliasing: FXAA[0000.76] Log: AO: SSAO[0000.76] Log: Decals: High[0000.76] Log: LD Draw Distance: High[0000.76] Log: Shadows: All[0000.76] Log: Shadow Quality: High[0000.76] Log: Shadow Quality: Low[0000.76] Log: Texture Detail: High[0000.76] Log: Texture Filtering: Aniso 8x[0000.76] Log: High Res Translucency: 1[0000.76] Log: Depth of Field: 1[0000.76] Log: Bloom: 1[0000.76] Log: Dirty Lens: 1[0000.76] Log: Subsurface Scattering: 1[0000.76] Log: Screenspace Reflections: 1[0002.98] Error: Corrupt texture [Texture2D UI_3D.Waypoint.Fire]! Missing bulk data for MipIndex=0[0002.98] Error: Corrupt texture [Texture2D UI_3D.Waypoint.Fire]! Missing bulk data for MipIndex=1[0002.98] Error: Corrupt texture [Texture2D UI_3D.Waypoint.Fire]! Missing bulk data for MipIndex=2[0002.98] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0[0003.00] Log: 158263 objects as part of root set at end of initial load.[0003.00] Log: 0 out of 0 bytes used by permanent object pool.[0003.01] Log: Enum Cache created: 132708 bytes[0003.01] Log: Initializing Engine...[0003.01] Warning: Warning, Using a non-qualified name (would have) found: XComAISpawnManager XComSpawnManager.XComSpawnManager.SpawnManager[0003.02] Log: Initializing Steamworks[0003.02] Log: Logged in as 'Kriiden'[0003.03] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...[0003.03] Log: IS INSTALLED : YES[0003.03] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\577409322 ...[0003.03] Log: IS INSTALLED : YES[0003.03] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\577517577 ...[0003.03] Log: IS INSTALLED : YES[0003.03] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\617733366 ...[0003.03] Log: IS INSTALLED : YES[0003.03] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\618187166 ...[0003.03] Log: IS INSTALLED : YES[0003.04] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\618669868 ...[0003.04] Log: IS INSTALLED : YES[0003.04] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\618854050 ...[0003.04] Log: IS INSTALLED : YES[0003.04] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\618873570 ...[0003.04] Log: IS INSTALLED : YES[0003.04] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\618977388 ...[0003.04] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\619141883 ...[0003.05] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\619355253 ...[0003.05] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\619525059 ...[0003.05] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\619706632 ...[0003.05] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\620051852 ...[0003.05] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\620289907 ...[0003.05] Log: IS INSTALLED : YES[0003.05] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\620530611 ...[0003.06] Log: IS INSTALLED : YES[0003.06] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\620586407 ...[0003.06] Log: IS INSTALLED : YES[0003.06] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\620600092 ...[0003.06] Log: IS INSTALLED : YES[0003.06] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\621112885 ...[0003.06] Log: IS INSTALLED : YES[0003.06] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\621287331 ...[0003.06] Log: IS INSTALLED : YES[0003.09] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\621436214 ...[0003.09] Log: IS INSTALLED : YES[0003.10] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\621695447 ...[0003.10] Log: IS INSTALLED : YES[0003.10] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\621966098 ...[0003.10] Log: IS INSTALLED : YES[0003.10] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\622344275 ...[0003.10] Log: IS INSTALLED : YES[0003.10] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\622475105 ...[0003.10] Log: IS INSTALLED : YES[0003.10] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\622761570 ...[0003.10] Log: IS INSTALLED : YES[0003.10] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\622863565 ...[0003.10] Log: IS INSTALLED : YES[0003.11] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\623025055 ...[0003.11] Log: IS INSTALLED : YES[0003.11] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\623812197 ...[0003.11] Log: IS INSTALLED : YES[0003.11] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\624718040 ...[0003.11] Log: IS INSTALLED : YES[0003.11] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\625349228 ...[0003.11] Log: IS INSTALLED : YES[0003.11] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\625430712 ...[0003.11] Log: IS INSTALLED : YES[0003.12] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\625481548 ...[0003.12] Log: IS INSTALLED : YES[0003.12] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\626299567 ...[0003.12] Log: IS INSTALLED : YES[0003.15] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\626303273 ...[0003.15] Log: IS INSTALLED : YES[0003.15] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\626712936 ...[0003.15] Log: IS INSTALLED : YES[0003.15] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\626946442 ...[0003.15] Log: IS INSTALLED : YES[0003.15] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\627746661 ...[0003.15] Log: IS INSTALLED : YES[0003.16] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\627875179 ...[0003.16] Log: IS INSTALLED : YES[0003.16] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\628187112 ...[0003.16] Log: IS INSTALLED : YES[0003.16] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\628390341 ...[0003.16] Log: IS INSTALLED : YES[0003.16] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\629910798 ...[0003.16] Log: IS INSTALLED : YES[0003.16] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\630809010 ...[0003.16] Log: IS INSTALLED : YES[0003.16] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\630926813 ...[0003.16] Log: IS INSTALLED : YES[0003.17] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\631653548 ...[0003.17] Log: IS INSTALLED : YES[0003.17] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\632397344 ...[0003.17] Log: IS INSTALLED : YES[0003.17] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\634384547 ...[0003.17] Log: IS INSTALLED : YES[0003.17] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\634754304 ...[0003.17] Log: IS INSTALLED : YES[0003.17] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\635150344 ...[0003.17] Log: IS INSTALLED : YES[0003.20] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\635166848 ...[0003.21] Log: IS INSTALLED : YES[0003.24] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\635253356 ...[0003.24] Log: IS INSTALLED : YES[0003.24] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\635257372 ...[0003.24] Log: IS INSTALLED : YES[0003.24] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\636298031 ...[0003.24] Log: IS INSTALLED : YES[0003.24] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\636400624 ...[0003.24] Log: IS INSTALLED : YES[0003.24] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\636894667 ...[0003.24] Log: IS INSTALLED : YES[0003.24] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\637340321 ...[0003.25] Log: IS INSTALLED : YES[0003.28] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\637551769 ...[0003.28] Log: IS INSTALLED : YES[0003.28] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\637647287 ...[0003.28] Log: IS INSTALLED : YES[0003.28] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\637993379 ...[0003.28] Log: IS INSTALLED : YES[0003.28] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\638033072 ...[0003.28] Log: IS INSTALLED : YES[0003.28] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\638033313 ...[0003.28] Log: IS INSTALLED : YES[0003.29] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\639374879 ...[0003.29] Log: IS INSTALLED : YES[0003.29] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\639660963 ...[0003.29] Log: IS INSTALLED : YES[0003.29] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\643113427 ...[0003.29] Log: IS INSTALLED : YES[0003.29] Log: Checking DLC installation for E:\Program Files\Steam\steamapps\workshop\content\268500\644076161 ...[0003.29] Log: IS INSTALLED : YES[0006.08] Warning: Warning, Failed to load 'AnyClassAnyWeapon': Can't find file 'AnyClassAnyWeapon'[0006.10] Warning: Warning, Failed to load 'CustomBandanas': Can't find file 'CustomBandanas'[0006.16] Warning: Warning, Failed to load 'FreetheHood': Can't find file 'FreetheHood'[0006.29] Warning: Warning, Failed to load 'McDDEADPOOLMask': Can't find file 'McDDEADPOOLMask'[0006.56] ScriptLog: davea debug ability-create-templates-enter[0006.56] ScriptLog: davea debug ability-create-templates-done[0006.86] ScriptLog: davea debug armor-create-templates-enter[0006.86] ScriptLog: davea debug armor-create-templates-done[0006.87] ScriptLog: davea debug weapon-create-templates enter[0006.87] ScriptLog: davea debug weapon-create-templates done[0007.01] Warning: Redscreen: ImportText (aAbilityTree): Missing opening parenthesis:[0007.01] Error: Redscreen: ImportText (SoldierRanks): Property import failed for aAbilityTree in: ( aAbilityTree=((AbilityName="Execute", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Implacable", ApplyToWeaponSlot=eInvSlot_Unknown),[0007.05] ScriptLog: davea debug ambient narrative enter[0007.06] ScriptLog: davea debug changing burrow for difficulty: 1[0007.06] ScriptLog: davea debug changing burrow for difficulty: 0[0007.06] ScriptLog: davea debug changing burrow for difficulty: 1[0007.06] ScriptLog: davea debug changing burrow for difficulty: 2[0007.06] ScriptLog: davea debug ambient narrative done[0007.08] Warning: Redscreen: Rejecting template name already in use: Female_LongWavy[0007.08] Warning: Redscreen: Rejecting template name already in use: Male_LongLayers[0007.08] Warning: Redscreen: Rejecting template name already in use: FemHair_M[0007.08] Warning: Redscreen: Rejecting template name already in use: FemHair_B[0007.08] Warning: Redscreen: Rejecting template name already in use: FemHair_I[0007.09] Warning: Redscreen: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1_M[0007.09] Warning: Redscreen: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1_F[0007.09] Warning: Redscreen: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1Gasmask_M[0007.09] Warning: Redscreen: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1Gasmask_F[0007.09] Warning: Redscreen: Rejecting template name already in use: DLC_0_Hood_A_Simple_M[0007.09] Warning: Redscreen: Rejecting template name already in use: DLC_0_Hood_A_Simple_F[0007.09] Warning: Redscreen: Rejecting template name already in use: DLC_0_Hood_B_SkiMask_M[0007.09] Warning: Redscreen: Rejecting template name already in use: DLC_0_Hood_B_SkiMask_F[0007.21] Warning: Redscreen: LootTable index 167 has a duplicate name (BasicWeaponUpgrades) - INVALID[0007.21] Warning: Redscreen: LootTable index 168 has a duplicate name (AdvancedWeaponUpgrades) - INVALID[0007.21] Warning: Redscreen: LootTable index 169 has a duplicate name (SuperiorWeaponUpgrades) - INVALID[0007.31] Log: Attaching script debugger (UDE interface)[0007.31] Warning: Couldn't load interface dll 'DebuggerInterface.dll'[0007.31] Log: No suitable interface dll found![0007.31] Log: Could not initialize the debugger interface![0007.32] Log: Working around XDK XAudio2 regression: TRUE[0007.33] Log: Wwise® SDK Version 2014.1.2 Build 5195. Copyright © 2006-2012 Audiokinetic Inc. / All Rights Reserved.[0007.49] Log: Using D3D11 adapter: NVIDIA GeForce GTX 970[0007.63] Log: Detected 1 AMD/Ati GPUs for rendering[0008.38] Log: MMDevice Endpoint 0: "Headphones (High Definition Audio Device)" ({0.0.0.00000000}.{02d455df-90c5-401c-be4b-dfd9c2dee1cb})[0008.39] Log: MMDevice Endpoint 1: "Digital Audio (S/PDIF) (High Definition Audio Device)" ({0.0.0.00000000}.{29a6b881-a570-4b36-b413-28b8a9f7b1a2})[0008.39] Log: MMDevice Endpoint 2: "Speakers (Logitech USB Headset)" ({0.0.0.00000000}.{608e8cac-5c21-4bdf-b271-e3f5c71b3f02})[0008.39] Log: MMDevice Endpoint 3: "ASUS VH242H-4 (NVIDIA High Definition Audio)" ({0.0.0.00000000}.{c6559799-f588-46d6-a5d5-97fee2c39404}) (DEFAULT)[0008.40] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete[0008.40] Log: LoadMap: XComShell_Slums_Night?Name=Player?Team=255[0008.44] Log:[0009.80] Log: Game class is 'XComShell'[0009.81] Warning: Warning, Material FX_Dev_Steve_Experiments.M_Mesh_Material_Swapper_Parent missing bUsedWithSkeletalMesh=True![0009.81] Warning: Warning, Material FX_Dev_Steve_Experiments.M_Mesh_Material_Swapper_Parent missing bUsedWithSkeletalMesh=True![0009.81] Warning: Warning, Material FX_Dev_Steve_Experiments.M_Mesh_Material_Swapper_Parent missing bUsedWithSkeletalMesh=True![0009.86] Log: Bringing World XComShell_Slums_Night.TheWorld up for play (0) at 2016.03.12-15.06.32[0009.89] Log: Bringing up level for play took: 0.084040[0010.10] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.[0010.16] Log: ########### Finished loading level: 1.757005 seconds[0016.62] Log: Initializing Engine Completed[0016.62] Log: >>>>>>>>>>>>>> Initial startup: 16.62s <<<<<<<<<<<<<<<[0016.95] Warning: SeqAct_ActivateRemoteEvent XComShell_Slums_Night.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_8 failed to find target event: CharacterPool_End[0016.95] Log: Initializing world volume info. min: -2305.000244 -4577.000000 -65.000000 dim: 7683.000000 6338.999512 1091.000000[0017.12] ScriptLog: Script call stack:Function XComGame.UIMovie:FlashRaiseBatchedInitFunction XComGame.UIMovie:FlashRaiseInitFunction XComGame.UIShell:OnInitFunction XComGame.XComOnlineEventMgr:PerformNewScreenInitFunction Engine.OnlineEventMgr:ActivateAllSystemMessages[0017.27] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0[0019.28] Warning: SeqAct_ActivateRemoteEvent XComShell_Slums_Night.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_7 failed to find target event: FinishedTransitionToShell[0028.04] ScriptLog: davea debug ar start allinit fromLoad False[0028.04] ScriptLog: davea debug mec-template-enter free-alien True[0028.04] ScriptLog: davea debug viper-template-enter free-alien True[0028.04] ScriptLog: davea debug chrys-template-enter free-alien True[0028.04] ScriptLog: davea debug muton-template-enter free-alien True[0028.04] ScriptLog: davea debug berserker-template-enter free-alien True[0028.04] ScriptLog: davea debug ar adding classes and history[0028.04] ScriptLog: davea debug ar finish allinit[0028.54] Log: --- LOADING MOVIE START ---[0028.65] Log: Movie Started Event: CIN_TP_Intro[0028.95] Warning: ImportText (aAbilityTree): Missing opening parenthesis:[0028.95] Warning: ImportText (SoldierRanks): Property import failed for aAbilityTree in: ( aAbilityTree=((AbilityName="Execute", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="Implacable", ApplyToWeaponSlot=eInvSlot_Unknown),[0028.95] Warning: Rejecting template name already in use: Female_LongWavy[0028.95] Warning: Rejecting template name already in use: Male_LongLayers[0028.95] Warning: Rejecting template name already in use: FemHair_M[0028.95] Warning: Rejecting template name already in use: FemHair_B[0028.95] Warning: Rejecting template name already in use: FemHair_I[0028.95] Warning: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1_M[0028.95] Warning: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1_F[0028.95] Warning: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1Gasmask_M[0028.95] Warning: Rejecting template name already in use: Capnbubs_Helmet_Kevlar1Gasmask_F[0028.95] Warning: Rejecting template name already in use: DLC_0_Hood_A_Simple_M[0028.95] Warning: Rejecting template name already in use: DLC_0_Hood_A_Simple_F[0028.95] Warning: Rejecting template name already in use: DLC_0_Hood_B_SkiMask_M[0028.95] Warning: Rejecting template name already in use: DLC_0_Hood_B_SkiMask_F[0028.95] Warning: X2AbilityTemplate EnergyShield is invalid: player triggered ability has no visualization[0028.95] Warning: LootTable index 167 has a duplicate name (BasicWeaponUpgrades) - INVALID[0028.95] Warning: LootTable index 168 has a duplicate name (AdvancedWeaponUpgrades) - INVALID[0028.96] Warning: LootTable index 169 has a duplicate name (SuperiorWeaponUpgrades) - INVALID[0028.96] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.[0029.01] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete[0029.01] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame[0029.25] Log:[0029.34] Warning: Warning, Using a non-qualified name (would have) found: SwfMovie gfxStrategyComponents.gfxStrategyComponents.StrategyComponents[0029.64] Log: Missing cached shader map for material OverWorld_Terrain_Master, compiling.[0029.64] Warning: Redscreen: Compiling OverWorld_Terrain_Master at run-time, please ensure this is part of the cooking process[0029.91] Log: Game class is 'XComHeadquartersGame'[0029.99] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2016.03.12-15.06.53[0030.00] Log: Bringing up level for play took: 0.088316[0030.03] Log: ########### Finished loading level: 1.015011 seconds[0030.26] Warning: Warning, Failed to load 'XComNarrativeMoment X2NarrativeMoments.Cin_Dark_Volunteer_01': Failed to find object 'XComNarrativeMoment X2NarrativeMoments.Cin_Dark_Volunteer_01'[0030.35] Log: Save=0.000000[0030.35] Log: Compressing '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4_save.tmp' to '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4.upk'[0030.96] Error: (AddNetObject) Objects MorphTarget BaseHead.SM_Head_F_MorphTargetSet:NeutralFemA and MorphTarget BaseHead.SM_Head_MorphTargetSet:AfrMaleA have duplicate NetIndex 362[0031.09] Error: (AddNetObject) Object Package Eyepatch.Textures with invalid NetIndex 71 (max: 68)[0031.09] Error: (AddNetObject) Object Texture2D Eyepatch.Textures.Eyepatch_DIF with invalid NetIndex 78 (max: 68)[0031.09] Error: (AddNetObject) Object Texture2D Eyepatch.Textures.Eyepatch_NRM with invalid NetIndex 79 (max: 68)[0037.25] Log: Movie Finished Event: CIN_TP_Intro, 8.597100, 0.000000[0037.26] Log: --- LOADING MOVIE TIME: 8.72 sec ---[0049.25] Warning: Failed to find state State_UINarrative[0050.56] Log: Movie Started Event: CIN_TP_WelcomeEngineering[0051.17] Log: Movie Finished Event: CIN_TP_WelcomeEngineering, 0.602168, 78.833336[0051.17] Log: Movie Finished Event: CIN_TP_WelcomeEngineering, 0.602197, 78.833336[0055.58] Log: Movie Started Event: CIN_Flyin_ProvingGrounds[0056.10] Log: Dumping name table: (1906632)[0056.10] Log: Dumping name table: 0x30c24000 (1906632) Edited April 7, 2016 by funnyhalo1 Link to comment Share on other sites More sharing options...
swinka6666 Posted April 7, 2016 Share Posted April 7, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
funnyhalo1 Posted April 15, 2016 Author Share Posted April 15, 2016 Thanks again Swinka for the assistance! I've run into a new problem though. With the Generosity of DerBK and his team, he allowed us to use The Fire breathing berserker, and include it as an ability in it's skill tree. Unfortuntatly, I've run into a road block. The few times me and Sernik managed to get the ability to actually show up in game, it had no ammo. So we (serniK)fixed that. And everything seemed to work fine...except when the ability triggers, it doesn't sweep the entire area with fire, like it should. Any fix we make makes the ability unusable, or the project unabuildable. If anyone is interested in taking a look at the project file and helping, the advice would be appreciated. Send me a message via pm, or make a request here. Example below of how the mod should work, in derBK's mod, a Better Advent. https://www.youtube.com/watch?v=Qd75XbyMoX0 How it's working in our mod.... https://www.youtube.com/watch?v=L76EbC3luC0 Any advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 15, 2016 Share Posted April 15, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
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