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Changing the color of the Thunderbolt explosion effect


PhantomNX

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Hello everyone, I need help with my mod, Shock Spell Upgrades. I posted a forum on the mod itself but I doubt that'll get many if any views, so I think this place would be a much better spot to post for help. Here's the link:

 

Shock Spell Upgrades

 

The issue I'm having is with the Thunderbolt spell, and once I find the solution for that, I will be able to apply it globally to all my spells to also fix their explosion art. So, long story short, you can upgrade your shock spells in my mod enough times to get your shock spells infused with fire damage, and as a result, I've ventured to change the look of the shock spells to be red. Now everything is red and looks good except for that explosion, and I've gotten far enough to isolate the problem down to the spell's Impact Data Set, named in my mod MAGShockStorm01ImpactSetRED, based off its default counterpart, MAGShockStorm01ImpactSet. I changed the actual impact itself, MAGShockStorm01ImpactRED to use a different model than the default, impactshock03RED.nif. Inside of this file, I changed all of the BSEffectShaderProperty values to point to my new textures, gradviobrightRED.dds and fxbrightfash01RED.dds. Since FXGlowSpotLinearAlpha.dds has no color values and is pure white/gray, changing it would logically make no difference in my model, as it's just white.

 

Now despite all of this, my model fires a red lightning bolt successfully and it looks red, but the explosion is still blue.

 

I've been trying to fix this for hours and I just can't find a possible way to do any more to the model than I already have. Any help is appreciated. I'm using NifSkope to view the .nif files and photoshop's .dds plugin from nvidia to change the textures.

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  • 8 years later...

I'm not sure if you managed to find this out by yourself, and I know this is an 8-year-old post, but there are very few search results for this on google and I wanted to help some lost souls out.

If you're unsure how a certain texture is colored in a NIF file, there's a chance that it's vertex colored. Vertex colors can be accessed from the texture's parent TriShape, by clicking on it and expanding the Vertex Data section. Here's an example with the shock cloak's Nif file:

JiDaCTN.png

In this example, while the sparkles' texture is colored with a gradient texture, the glow spot's is vertex colored. The original color was the purple-ish one (#4422c1ff), while the added one was the pink-ish (#c1225dff). It can be quite the tiresome work changing each vertex color, specially in models that have higher vertex counts, but this way you can have a lot more precision while painting.

Hope I helped anyone who still had this question in their heads after such a long time.

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