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Restrict selling my loot in Market District


peridos

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I was looking into this and realized for the first time that a couple of merchants I have are added by DLCs. I never noticed that before since I started out with GOTY so they were always in my game. For example, Nilphas Omellian is added by the Fighter's Stronghold. He buys pretty much anything that isn't stolen and anything he buys goes into the innkeeper's inventory also. I'd be a little hesistant to mess with him since he also sells the upgrades for Battlehorn Castle and as such is technically a quest NPC. Unfortunately, he is rich, has low skill, usually likes you, and he'd be hard to resist selling loot to to raise money for those upgrades. Maybe limiting the hours of operation severely would be safer than changing what he buys and sells, but I am not sure. Aurelinwae is another one, added by the Wizard's Tower (Frostcrag). She's the worst at mercantile of any official NPC. Both Nilphas and Aurelinwae as well as the Vile Lair NPC, Rowley, work with merchandise and inventory in nonstandard ways. If you have GOTY edition, this might complicate matters for you.

 

 

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  • 2 weeks later...

Shoot me if I'm wrong but I thought Enhanced Economy does that--I use it but allow all sellers to buy from me so that I'm not limited.

 

Wo! Enhanced Economy gives you a huge number of options, doesn't it! I've downloaded it, and I'll study each of the options to see if I can get the restrictions I want out of it. I'll probably use some of the other options too, so thanks for the tip!

A bit late here, but I'd like to mention that while the default settings for Enhanced Economy is that the merchants pay slightly (or sometimes very much, down to 0) less for item types they're not interested in, this can be freely adjusted from EE's ingame menu (not from the ini file). Press "R" when you're in the inventory menu to open EE's ingame menu. From that you can set exactly how much different merchant types will pay for different types of items (as a multiplier to the item's normal value). You can set this individually for each city, for each merchant type, and for the specific specialists, like the one you mentioned in the OP.

 

For example, you wrote:

only sell shields, no other weapons or armor, to Stonewall Shields,

To achieve this, and also make all other merchants in the IC pay less than 10% of normal price for shields, do the following (writing from memory, so it may be slightly different):

 

1. Open EE's ingame menu and choose "Location prices", then choose "Edit"

2. From the list of locations, choose "IC"

3. Select "HeShield" (heavy shields)

4. In the text edit box, replace the current 1.0 by 0.1 (this will multiply the price of heavy shields by 0.1 for all merchants in the IC), and click OK and close the menu.

5. Open the ingame menu again, but now choose "Merchant Prices", then "Edit"

6. From the list of merchant types and specific merchants, choose "Viator Accius" (the owner of Stonewall Shields)

7. First, choose "All" and set the multiplier for that to 0 (or very close). That makes Viator Accius pay 0 gold for all items.

8. Then choose "HeShield" and change the multiplier from default 1.2, to 12. That makes Viator Accius pay 12 times as much for heavy shields. This multiplier will be multiplied with the 0.1 for all merchants in the IC, resulting in a final multiplier of 1.2 - so he pays 20% more than normal for heavy shield - while everyone else in the IC pays maximum 10% of normal heavy shield prices.

 

Then do similar for "LeShield" if you want it for light shields as well, etc.

 

This is a bit of work to set up, but is doable. The changes gets stored with your savegame, so if you are in the habit of starting new characters, consider doing this from a character in the starting sewer, and use that save as a template for starting new characters.

 

 

With the default settings of EE, you will see some of the effects you're looking for, but not as extreme. Viator Accius pays more for shields than anyone else in the IC, and some merchant types, like booksellers, clothiers and enchanters will pay half price or less for light shields and nothing at all for heavy shields. But as explained above, if you want to tweak this, you can.

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Hi theNiceOne,

 

Would it be possible to add an "export/import settings" to your mod, so that you could have a standard config file saved someplace, and use that rather than having to start with a savegame, and then play around with the character generation to get the character you want?

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