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Mod to restrict inventory to certain items when accessing a container.


DwellerBenthos

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If there is a mod that does this, please point me to it, I couldn't search because I didn't know what to search for, and a browse of the mods didn't help.

 

What I'd like is a way to show only certain items in my inventory when opening certain storage inventories. Like when you open the power armor inventory, it only shows you armor parts and power cores, as that's all that can be transferred to that container. The same should apply for magazine racks and the bobblehead stand, instead of showing you your entire inventory, 99.9% of which can't be stored there, it should only show you magazines and bobbleheads. It's kind of stupid to have a list of items and when you try to transfer one, it tells you that you can't store that here. Well, duh, if I can't store that here, why are you showing it to me?

 

I'd also like to extend this to a custom container, or any container. I'd like to be able to pick any ice cooler, for instance, and set it to only show beer and nuka colas from my inventory, as that's all I'd want to store there. Maybe an ammo box only shows the ammo you have, etc.

 

To get even fancier, being able to pick a container and set it to only let you store hats, and only show the hats in your inventory when you access it, would be really cool.

 

 

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+1, and I'd like to see it applied to the settlement inventory when you open it via a crafting station. For instance, if I open the inventory on the weapons station ®, I'd like to only see the weapons in the inventory. (The mods are fed automatically in crafting mode (E), but it might be nice to have that list too so you can quick-check if you have the ones you want before you get into the crafting interface).

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Anything like this requires editing ContainerMenu.swf with JPEXS, which has turned out to be a huge pain. It's been tried with Take All Unequipped and Merchant Tab Sync, both of which are in various states of failure.


It's a fantastic idea and I hope someone figures out the secret. Bethesda hides the necessary code behind the esm wall and Reneer's Papyrus workaround hit some snags.

Edited by ThoraldGM
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