Jumonji Posted July 19, 2007 Share Posted July 19, 2007 There are many, many reports of 1.2 patch bugs with companion mods during Fast Travel. It seems that existing companions may end up with duplicate graphic initializations, i.e., double, overlapping graphics. Or, there is a popular "fix" out there in some companions (based on disabling and then enabling graphics right after fast travel) which creates a whole new problem of losing the "armor equipped" status of their Follow scripts. Then the companions do show up with the correct number of skins, but wearing the wrong clothing. Just read down the posts at Rhianna, http://www.tessource.net/files/file.php?id=8964, or Sonia, "http://www.tessource.net/files/file.php?id=11247", or any number of companions to see all the complaints. Now, I don't expect any easy or ready answers. As Rhianna's developer, I've been trying all kinds of fixes with no clear results. We modders are basically shooting in the dark - trying endless variations of arcane CS commands to see what might work in different circumstances. The reason I'm posting this is just in the wild hope that some Bethesda dev will see this and realise, "Oh, damn, I know what that is..." and have enough of a heart to clue us in. Anyone out there listening? -Jumonji Link to comment Share on other sites More sharing options...
Jumonji Posted July 26, 2007 Author Share Posted July 26, 2007 Looks like no one has a solution.. any ideas at all? How about just posting your experiences with this and maybe a pattern will emerge? Who's getting the double-skins? (some clothes sticking out through other clothes... double face graphics with expressions overlayed...) Who's seeing their companions emerge from fast travel, or through doors, with diffent armor or different packages activated than when they entered? Any other companion modders with ideas on this? Let's get this thing licked so we can all keep improving our creations instead of fighting with Bethesda bugs. -Jumonji Link to comment Share on other sites More sharing options...
Snowy77 Posted July 27, 2007 Share Posted July 27, 2007 Looks like no one has a solution.. any ideas at all? How about just posting your experiences with this and maybe a pattern will emerge? Who's getting the double-skins? (some clothes sticking out through other clothes... double face graphics with expressions overlayed...) Who's seeing their companions emerge from fast travel, or through doors, with diffent armor or different packages activated than when they entered? Any other companion modders with ideas on this? Let's get this thing licked so we can all keep improving our creations instead of fighting with Bethesda bugs. -Jumonji Here are a few things to help live with this problem. It affects all companions, although Sonia seems to be immune to it. Neeshka is easy to fix. When it occurs, ask Neeshka to equp her gear AFTER travel and it fixes her skin.If all companions used her equip routine, it would solc\ve the problem. How to overcome the issue Fast travel to a city gate, either side. When you arrive, going through the gate with your companions fixes the dual skinning. If you need to go into the countryside, you'll need to pick a city gate near yourintended destination. Also, saving, quitting the game and re-loading fixes the problem. Link to comment Share on other sites More sharing options...
Snowy77 Posted July 27, 2007 Share Posted July 27, 2007 Looks like no one has a solution.. any ideas at all? How about just posting your experiences with this and maybe a pattern will emerge? Who's getting the double-skins? (some clothes sticking out through other clothes... double face graphics with expressions overlayed...) Who's seeing their companions emerge from fast travel, or through doors, with diffent armor or different packages activated than when they entered? Any other companion modders with ideas on this? Let's get this thing licked so we can all keep improving our creations instead of fighting with Bethesda bugs. -Jumonji Here are a few things to help live with this problem. It affects all companions, although Sonia seems to be immune to it. Neeshka is easy to fix. When it occurs, ask Neeshka to equip her gear AFTER travel and it fixes her skin.If all companions used her equip routine, it would solc\ve the problem. How to overcome the issue Fast travel to a city gate, either side. When you arrive, going through the gate with your companions fixes the dual skinning. If you need to go into the countryside, you'll need to pick a city gate near yourintended destination. Also, saving, quitting the game and re-loading fixes the problem. Link to comment Share on other sites More sharing options...
Jumonji Posted July 28, 2007 Author Share Posted July 28, 2007 Thanks, Snowy - those tidbits really helped. Plus I've had some input from Priest909 (Sonia's developer.) Based on what I know now, I've been testing my latest "fix" for a couple of hours and it seems solid - no new occurances or other issues. If it holds up for another hour or two of testing, I'll post my solution. -Jumonji Link to comment Share on other sites More sharing options...
Jumonji Posted July 29, 2007 Author Share Posted July 29, 2007 Ok, I have a solution that seems to work for Rhianna. I haven't had a dup graphic bug since I implemented this and I've done about 50 fast travels since then. Can't guarentee it, but it's working in my game with my usual set of mods. The modders here should be able to figure out my use of variables. Here is the relevent parts of the script, doctored just a bit to be easily understood out of context, but accurate anyway: Begin MenuMode 1023 if bIsFollowing set inTransition to 1 endif End Begin MenuMode 1038 if bIsFollowing set inTransition to 1 endif End Begin OnLoad if inTransition == 1 set inTransition to 0 set loadcheck to 1 endif end Begin GameMode if loadcheck > 0 set loadcheck to loadcheck + 1 if loadcheck == 4 disable elseif loadcheck == 5 enable set fQuestDelayTime to 0.01 if bIsArmed == 1 AddScriptPackage 1cmFollowArmed else AddScriptPackage 1cmFollowCasual endif elseif loadcheck > 5 set loadcheck to 0 ToggleActorsAI AddItem Torch02 1 EquipItem Torch02 RemoveItem Torch02 1 ToggleActorsAI endif endif End Link to comment Share on other sites More sharing options...
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