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Companion Fast-Travel Bug with 1.2


Jumonji

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There are many, many reports of 1.2 patch bugs with companion mods during Fast Travel. It seems that existing companions may end up with duplicate graphic initializations, i.e., double, overlapping graphics. Or, there is a popular "fix" out there in some companions (based on disabling and then enabling graphics right after fast travel) which creates a whole new problem of losing the "armor equipped" status of their Follow scripts. Then the companions do show up with the correct number of skins, but wearing the wrong clothing.

 

Just read down the posts at Rhianna, http://www.tessource.net/files/file.php?id=8964, or Sonia, "http://www.tessource.net/files/file.php?id=11247", or any number of companions to see all the complaints.

 

Now, I don't expect any easy or ready answers. As Rhianna's developer, I've been trying all kinds of fixes with no clear results. We modders are basically shooting in the dark - trying endless variations of arcane CS commands to see what might work in different circumstances. The reason I'm posting this is just in the wild hope that some Bethesda dev will see this and realise, "Oh, damn, I know what that is..." and have enough of a heart to clue us in.

 

Anyone out there listening?

 

-Jumonji

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Looks like no one has a solution.. any ideas at all? How about just posting your experiences with this and maybe a pattern will emer

ge?

 

Who's getting the double-skins? (some clothes sticking out through other clothes... double face graphics with expressions overlayed...)

 

Who's seeing their companions emerge from fast travel, or through doors, with diffent armor or different packages activated than when they entered?

 

Any other companion modders with ideas on this? Let's get this thing licked so we can all keep improving our creations instead of fighting with Bethesda bugs.

 

-Jumonji

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Looks like no one has a solution.. any ideas at all? How about just posting your experiences with this and maybe a pattern will emer

ge?

 

Who's getting the double-skins? (some clothes sticking out through other clothes... double face graphics with expressions overlayed...)

 

Who's seeing their companions emerge from fast travel, or through doors, with diffent armor or different packages activated than when they entered?

 

Any other companion modders with ideas on this? Let's get this thing licked so we can all keep improving our creations instead of fighting with Bethesda bugs.

 

-Jumonji

 

 

 

Here are a few things to help live with this problem.

 

It affects all companions, although Sonia seems to be immune to it.

 

Neeshka is easy to fix. When it occurs, ask Neeshka to equp her gear AFTER travel and it fixes her skin.

If all companions used her equip routine, it would solc\ve the problem.

 

 

How to overcome the issue

 

 

Fast travel to a city gate, either side. When you arrive, going through the gate with your companions

fixes the dual skinning. If you need to go into the countryside, you'll need to pick a city gate near your

intended destination.

 

Also, saving, quitting the game and re-loading fixes the problem.

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Looks like no one has a solution.. any ideas at all? How about just posting your experiences with this and maybe a pattern will emer

ge?

 

Who's getting the double-skins? (some clothes sticking out through other clothes... double face graphics with expressions overlayed...)

 

Who's seeing their companions emerge from fast travel, or through doors, with diffent armor or different packages activated than when they entered?

 

Any other companion modders with ideas on this? Let's get this thing licked so we can all keep improving our creations instead of fighting with Bethesda bugs.

 

-Jumonji

 

 

 

Here are a few things to help live with this problem.

 

It affects all companions, although Sonia seems to be immune to it.

 

Neeshka is easy to fix. When it occurs, ask Neeshka to equip her gear AFTER travel and it fixes her skin.

If all companions used her equip routine, it would solc\ve the problem.

 

 

How to overcome the issue

 

 

Fast travel to a city gate, either side. When you arrive, going through the gate with your companions

fixes the dual skinning. If you need to go into the countryside, you'll need to pick a city gate near your

intended destination.

 

Also, saving, quitting the game and re-loading fixes the problem.

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Thanks, Snowy - those tidbits really helped.

 

Plus I've had some input from Priest909 (Sonia's developer.)

 

Based on what I know now, I've been testing my latest "fix" for a couple of hours and it seems solid - no new occurances or other issues. If it holds up for another hour or two of testing, I'll post my solution.

 

-Jumonji

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Ok, I have a solution that seems to work for Rhianna. I haven't had a dup graphic bug since I implemented this and I've done about 50 fast travels since then. Can't guarentee it, but it's working in my game with my usual set of mods.

 

The modders here should be able to figure out my use of variables. Here is the relevent parts of the script, doctored just a bit to be easily understood out of context, but accurate anyway:

 

 

Begin MenuMode 1023
if  bIsFollowing
	set inTransition to 1
endif
End

Begin MenuMode 1038
if  bIsFollowing
	set inTransition to 1
endif
End

Begin OnLoad
if inTransition == 1
	set inTransition to 0
	set loadcheck to 1
endif
end

Begin GameMode
if loadcheck > 0
	set loadcheck to loadcheck + 1
	if loadcheck == 4
		disable
	elseif loadcheck == 5
		enable
		set fQuestDelayTime to 0.01
		if bIsArmed == 1
			AddScriptPackage 1cmFollowArmed
		else
			AddScriptPackage 1cmFollowCasual
		endif
	elseif loadcheck > 5
		set loadcheck to 0
		ToggleActorsAI
		AddItem Torch02 1
		EquipItem Torch02
		RemoveItem Torch02 1
		ToggleActorsAI
	endif
endif
End

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