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Need Help: Scripting and AI Packages Continued....


Guest Messenjah

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Guest Messenjah

Hey, I thought I would give you guys the news. I plugged your script in and after a few days of fiddling with it, I got it to finally work.

 

I did learn something however,; NPC's can and will use the same reference, HOWEVER, when scripting each NPC, it is always best to do each script for each NPC separately and reference them to different objects within the room until you know that each one is doing exactly what you asked them to do. Then you can move them back to the correct reference when done and test it all out. Otherwise, their scripts can and will conflict with each other if mistakes are made and GECK will NOT tell you what have done wrong. So, just a nice AI tip for everyone.

 

 

I am currently re-thinking my project. I've got a guy interested in working with me on the stripclub concept as a stand-alone project rather than a wrangler expansion but we need to decide on IF we can have some regular stage shows or not. I'm also mapping out all the AI packages and timers on a spreadsheet before I attempt any further AI work this complex.

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Good idea, the mistake I always make it thinking I can keep the plans for mods ordered in my head, never works.

 

Standalone would probably be better, since you don't have any restrictions placed on you from an existing building etc, and pretty much everything (certainly at least the scripts and AI) is directly portable from one building to another. If it came down to it though, you could use the Wrangler expansion to map out and to test implementations of your ideas, pretty much what you've been doing so far. Someone else could work up the new interior at the same time, then it should be a relatively simple task to merge the two such that the Wrangler expansion ideas are implemented in the new club. 2 birds one stone... Something along those lines.

Edited by Skevitj
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