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Summons are psychic?!


DJMagoy

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Hello everyone, I don't know if I am doing this the right way but I have a mod request for a very simple thing in Oblivion that I find very annoying. I'm a sneaky player, and there is an issue that happens mostly when I go into necromancers dungeons and caves. When you are in the darkness, and the necros or conjurers aren't seeing you, you can sneak damage them but then they'll summon something, and that summon is a real psychic. You can be across the room from it, it will still detect you AND alert every other living being in the room, causing them to run at you using some extra-sensorial detection capabilities. Could anyone please figure out a way to give summons a normal sight, so we can stay hidden in the shadows undetected when our sneak skill is high ? Please, it's really annoying to be a sneak master, and getting detected at a distance of 100 feet (or even through walls) after shooting an arrow at your target just because a skeleton just appeared next to it. I think that a mod similar to this has been made for the guards (No Psychic Guards), so maybe script borrowing could be made.

 

I hope someone will respond to my request, so that lots of people can enjoy an adequate and normal stealth gameplay.

Thanks,

Peter

 

Please contact me at [email protected] for anything about that.

( Um... no comments about my e-mail.... :D :unsure: )

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