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Cooldown/Limits on NPC Banter


Kindo

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Greetings,

 

Having not really noticed it during the first playthrough, it has now instead become incredibly apparent. All the NPC banter you hear as you walk through towns and settlements and such, is well-written and awesome for the atmospheric feel, but for some reason, they repeat themselves ad infinitum, and with seemingly no cooldown at all. If you pass by a group of people - the three men just outside the inn in Flotsam, for instance - they have a set couple of conversations they can have with each other ('What does a bloody witcher eat?' is one of them). If you take off and look through the merchant stalls for a bit, then return to their vicinity, they almost always start the conversation all over again, often repeating the exact same one. This is true for pretty much every single NPC banter you encounter, and after a while, it really starts getting on your nerves.

 

Would it be at all possible to either limit each conversation to a specific number of times they are allowed to be repeated, or to somehow attach a cooldown to these banter conversations, prohibiting the same one from being triggered more than, say, once per in-game day or something?

 

Edit: This also applies to combat taunts/banter. Some of them are just repeated incredibly frequently.

Edited by Kindo
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  • 2 weeks later...

Bumping and copying my post from GOG.

 

Has anyone heard anything from CDPR regarding this? Is it really working as intended? Like many have stated before, the game thankfully has great writing and voice acting, so it's not nearly as annoying as it can be in other games that suffer from repeated banter; but it's still quite silly to hear when you're in-game. I took the opportunity today to capture a perfect example of this on video: It had started raining a couple of minutes prior to when the video starts, and the people of Lobinden had started gathering under a roof, taking cover - they launched right into their rain-specific banter lines, and I couldn't believe my ears when I heard how insanely frequently they repeat their lines. I'm talking about 5-7 second intervals here, and it just goes on forever. The video is just under two minutes long and if the raining hadn't stopped when it did, I think my head would have exploded. I just can't say this enough: This cannot be working as intended!

 

'And I thought a bird crapped on me.'

 

One of the users posted earlier, wondering if the Community.ini might have something to do with NPC banter, but I've no idea what those settings might do if you were to alter them. Even so, I'll try experimenting a bit later tonight. Can't hurt.

 

If this turns out to be working as intended, despite the utter ridiculousness of this behaviour, I would love a mod to change this. If CDPR confirms that it's a bug or something, it's obviously no need to mod it, and instead hope for a fix in a future patch.

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I'm certain all the NPC's are suffering from Alzheimer's as they seem to forget what they have just said. :biggrin:

 

Just don't get 'em started on bloody Mud-crabs.....we had enough of that with Oblivion!

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