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Astronomer Class


MKirk4

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I recently downloaded the construction set but I can't figure it out.

My idea is to add three Telescope Building mods to the Jerrel Mountains with high peeks. A mage has recently discovered several points in the night sky that interests him and has enrolled the help of the mages guild and the Elder Counsil to build these "Monuments to the Nine" So that he may study there flee paths, only to discover they are what you and I know as stars, after this discovery he hires a mages guild with no city backing to set up in these three telescopes to build teleporters to these locations. One is a blue star the other two are yellow stars. The Blue star is technically advanced to the point of wagons and has a medium population, about 75 people. They are unaware of life on Norn, but are able to see it with their telescope. At first they are suspicous of the newcomers but soon are able to trust the pc after several quests. Then from one of the yellow stars demora begin pour through similar gates to those on Norn, the pc must make a pact between Norn and this new society that will offer support for both planets, soon an army of about 5 bearring each of the cities of Oblivion wrought Norn and and 20 of the new society band together to enter this new threat. The final boss would be either a strong demon or dragon that summon four demora or scamps at a time, an carries a large axe if a demon.

There would be about twelve quests and the 11th and 12th would be immersed in battle in a city the size of Anvil and Bruma. These armies are lead by the Mages Guild located in the three telescopes.

 

This will probably be a very large mod, with several people, new weapons and armor, that are only available after entering this first realm, but can be carried after obtaining.

There long swords look like the Elven daggers only the size of long swords red, black, and yellow.

Military armor is similar in style to Cheydinhal's armor with the protection of Glass (Light and Heavy) Colored Red Black and Yellow, with hoods of each of those three colors available.

Once the quest line is finished the PC recieves a Light Armor that is Blue and Black with attached greaves of Mithril. Enchantments include detect life 50 ft, +10 to magicka and marksmanship, invisiblity, and possibly a teleport similar to in-door fast travel. As well as an amulet that allows the user to cast a lighting bolt that produces 30 points of shock and cold damage, and dispel illusion.

 

This is my idea, it would probably take awhile, if someone would like to take it up, level endorsement for character would be level 15 or higher.

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