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Troubleshooting while exporting fbx created in Maya to nif in 3DS Max


Vitriks

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Maya -> export to FBX -> import in 3ds max -> export to Nif -> getting errors while import/opening

Maya is easy for mesh editing, so I make changes there and then sent files to 3DS Max to copy skin modifier. I can easily open .fbx file in outfit studio and 3ds Max. Also I export meshes from .fbx to .nif without any errors. But when i try to open/import that nif file I get "bad allocation" and "Premature end of stream"

 

Maybe there are some specific conditions for transferring files from Maya and successfully export them to the nif in 3DS Max?

Edited by Vitriks
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  • 2 weeks later...

Don't you have an option directly in the maya File menu to send the current scene straight to 3ds max? I think that might work better. I know I have an option to send it to mudbox but all autodesk products should be linked this way.

 

Maybe the menu option will handle differently and set up some proper options. Also are you using different versions of 3ds max and maya? Both should be the same edition, 2016, 2015 and so on.

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