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Could I please get an ammo-limit mod like the one from FO3?


vTemporalZEROv

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I found a mod for FO3 way back in the day and it was ALWAYS essential for me, I absolutely hate having tons of spare ammo even with loot changes and weight balancing, would someone kindly kill this feature and port or write a simple script that forces the player to drop any ammo of that type once they reach a limit?

 

If it helps, I remember opening up the script awhile back to try to see how it works and it just gets the count of each of the ammo, and once the player has maybe 60 10mm rounds or something along that line, they simply cannot carry anymore of them, it forces the ammo to drop once they pick up any excess of that type. Thank you for any effort in this if someone makes it.

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  • 3 months later...

 

How much max ammo of each type do you want to have? And if, for example, the limit for 5.56 is 100 rounds, can you have 100 5.56 and 100 5.56 AP?

Whatever the original mod did I suppose

 

The question still stands. What about 9mm? .50MG? 20/12 gauge? And, like I said, how to handle different ammo types?

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How much max ammo of each type do you want to have? And if, for example, the limit for 5.56 is 100 rounds, can you have 100 5.56 and 100 5.56 AP?

Whatever the original mod did I suppose

 

The question still stands. What about 9mm? .50MG? 20/12 gauge? And, like I said, how to handle different ammo types?

 

 

Just use a little problem solving. The Fallout 3 mod seems to take the highest capacity that the bullet can fill and multiplies it by 10 (ie. 10mm SMG has a 30 round magazine, so the limit is set at 300 rounds). OP seems okay with this method so we'll just continue that with NV's weapons.

 

Ammo types are a different beast but it only makes sense to make them included in same ammo limits as the base ammo (ie. if you want to hold regular 10mm, HP, and Hand loaded, then 100 of each is the balanced maximum under the 300 round limit.) Only problem with this is it's kind of a b&@*$ to script which I am finding out right now and I'm not interested enough to continue slogging through hundreds more ammo types for a mod that's likely to be janky and incompatible in the end.

 

If you want the basic framework of what I've done so far I can send it to you. Hopefully you'll probably write something better or more efficient than I can.

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  • 2 weeks later...

 

 

 

How much max ammo of each type do you want to have? And if, for example, the limit for 5.56 is 100 rounds, can you have 100 5.56 and 100 5.56 AP?

Whatever the original mod did I suppose

 

The question still stands. What about 9mm? .50MG? 20/12 gauge? And, like I said, how to handle different ammo types?

 

 

Just use a little problem solving. The Fallout 3 mod seems to take the highest capacity that the bullet can fill and multiplies it by 10 (ie. 10mm SMG has a 30 round magazine, so the limit is set at 300 rounds). OP seems okay with this method so we'll just continue that with NV's weapons.

 

Ammo types are a different beast but it only makes sense to make them included in same ammo limits as the base ammo (ie. if you want to hold regular 10mm, HP, and Hand loaded, then 100 of each is the balanced maximum under the 300 round limit.) Only problem with this is it's kind of a *censored* to script which I am finding out right now and I'm not interested enough to continue slogging through hundreds more ammo types for a mod that's likely to be janky and incompatible in the end.

 

If you want the basic framework of what I've done so far I can send it to you. Hopefully you'll probably write something better or more efficient than I can.

 

I believe I can do this in a simple and compatible way. Will definitely require Lutana, though :D

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