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pitvenin

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This is about the closest I could ever find for info on Bethesda xml files.

 

http://darnified.net/forums/general2/

 

This is the guy that created the Darnified UI, He started his own forum and helped lots of people with XML questions but appears he has now moved on to something else and is no longer active. But the forum is still there and all the XML discussions he had with others.

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OK I'm stuck! This guy Darn gives help only for he's mod. I don't need that. I found this http://darnified.net/forums/articles/making_ui_adding_elements_180.0.html on his forum, but the guy doesn't tell where to put the codes...nothing. What kind of a tutorial is this?? I'm he should start "open file bla, put this code between bla and bla, these tags do the following etc etc", What the hell am I supposed to understand from this?

 

Can some one please help me in making a simple image visible on the hud?. I don't need condition variables or how to link it to a script. Just a simple code that makes the image permanently visible in hud. Please!

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OK I'm stuck! This guy Darn gives help only for he's mod. I don't need that. I found this http://darnified.net/forums/articles/making_ui_adding_elements_180.0.html on his forum, but the guy doesn't tell where to put the codes...nothing. What kind of a tutorial is this?? I'm he should start "open file bla, put this code between bla and bla, these tags do the following etc etc", What the hell am I supposed to understand from this?

 

Can some one please help me in making a simple image visible on the hud?. I don't need condition variables or how to link it to a script. Just a simple code that makes the image permanently visible in hud. Please!

 

Open file Data/menus/main/hud_main_menu.xml (if you dont have it, extract it with FOMM's BSA browser from Fallout - Misc.bsa)

 

Put

<image name="debug">
	<filename> Interface\Shared\Marker\glow_square_filled_small.dds </filename>
	<width> 100 </width>
	<height> 100 </height>
	<x> 100 </x>
	<y> 100 </y>
</image>

between

 

<_ActionType> 0 </_ActionType>

and

<image name="vertGuide">

(or anywhere else where it doesn't seem to be in the way of anything :))

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That fade out looks like something that would be hardcoded, unless it's in the textures.

 

I like the idea of integrating the map into the compass. Originally I had made a mini-radar for Project Nevada as well, but since it didn't really show more than the compass we decided not to include it.

 

I still have the scripts and XML stuff, if you want to you can use it. It looked like this: Screenshot

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My original idea was to get the local map integrated as a background of the radar, but I think that to is hardcoded. I can't seem to find the textures for the local maps, only for world map. So this radar will act more like a motion tracker. If I could get explanations for the oblivion xml tag, or the xsd schema it would really help me out. There are many tags for an xml element, but only some have there names helpful. It's tags like animation or disablefade, explorefade, that I can't seem to figure out what they do. Here's the source of the codes : http://cs.elderscrolls.com/constwiki/index.php/List_of_Element_Codes I notice that not all are listed there, for example the rotationxaxis( or something like that) is not, but I've seen it in one of the xml of fallout.

 

Anyway as for the your xml stuff, if you manage to make the radar circle act like a mask for the "dot targets", so when they go of the round edges they disappear, then yes, the scripts would come in very useful...

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