schlangster Posted June 15, 2011 Share Posted June 15, 2011 (edited) My original idea was to get the local map integrated as a background of the radar, but I think that to is hardcoded. I can't seem to find the textures for the local maps, only for world map. So this radar will act more like a motion tracker. If I could get explanations for the oblivion xml tag, or the xsd schema it would really help me out. There are many tags for an xml element, but only some have there names helpful. It's tags like animation or disablefade, explorefade, that I can't seem to figure out what they do. Here's the source of the codes : http://cs.elderscrolls.com/constwiki/index.php/List_of_Element_Codes I notice that not all are listed there, for example the rotationxaxis( or something like that) is not, but I've seen it in one of the xml of fallout. Anyway as for the your xml stuff, if you manage to make the radar circle act like a mask for the "dot targets", so when they go of the round edges they disappear, then yes, the scripts would come in very useful... There was a local map mod for oblivion, if i remember correctly the way it worked was1. use OutputLocalMapPictures (olmp) to dump the local map to .dds files2. Construct the path to these files in a script and set them for the XML When i tried olmp in fallout, it produced .png files instead of dds, and the output folder was not in textures/. If you have oblivion installed, you can test for yourself if/how it behaves differently to the one in fallout.Another problem was that back when i tried it, NVSE didn't have string capabilities, so it wasn't possible to set the paths as described in 2. anyway. With the added setUIStringEx&co, this has changed now, so I believe if olmp would produce something usable, a local minimap would be possible. Oh, and here's the old script:Scriptradar.xmlradar_marker.xml Edited June 15, 2011 by schlangster Link to comment Share on other sites More sharing options...
pitvenin Posted June 15, 2011 Author Share Posted June 15, 2011 Thanks for scripts! :D. Really saved me a lot of time. Link to comment Share on other sites More sharing options...
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