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Water Texture problem


asantesahyr

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Hello,

 

I am experiencing a problem with water, the surface have no texture.

 

In main cell proprieties, i note that there is no file usable in data directory (or i did'nt find them)

 

(other water than my mod works ingame)

 

Can someone help me?

 

Thanks from now

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I set right refraction, but nothing appears, the water surface is just of one unified color, when i jump into it, it works fine, but the surface texture is not there, so it is ... awful!

 

For water noise, that's my problem i have no one set on my cell and i can't find the game ones

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I set right refraction, but nothing appears, the water surface is just of one unified color, when i jump into it, it works fine, but the surface texture is not there, so it is ... awful!

have you tried a different water type, just for testing...?

if refractions are set and that all doesn't help, you can edit the water type itself (or better your own duplicate) as well

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I set right refraction, but nothing appears, the water surface is just of one unified color, when i jump into it, it works fine, but the surface texture is not there, so it is ... awful!

have you tried a different water type, just for testing...?

if refractions are set and that all doesn't help, you can edit the water type itself (or better your own duplicate) as well

 

unfortunatly I tried many things before :(, all water models in my cell have the problem, so i think it should come from the cell noise, but don't find any textures to set, snif

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Just extract the water type you want to use (for example I'm using "wastelandwaterpotomac.dds") from the "Fallout - Textures.bsa" file.

So your full path will be following - "Data\Textures\Water\wastelandwaterpotomac.dds". Then you can easily set the water noise texture in the "Interior Data" tab in the Cell properties.

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Just extract the water type you want to use (for example I'm using "wastelandwaterpotomac.dds") from the "Fallout - Textures.bsa" file.

So your full path will be following - "Data\Textures\Water\wastelandwaterpotomac.dds". Then you can easily set the water noise texture in the "Interior Data" tab in the Cell properties.

 

It works perfectly now, many thanks !!

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