asantesahyr Posted June 10, 2011 Posted June 10, 2011 Hello, I am experiencing a problem with water, the surface have no texture. In main cell proprieties, i note that there is no file usable in data directory (or i did'nt find them) (other water than my mod works ingame) Can someone help me? Thanks from now
stevie70 Posted June 11, 2011 Posted June 11, 2011 did you set water refractions appropriately?if you don't, most placeable water will be invisible
Andyno Posted June 11, 2011 Posted June 11, 2011 You could also check/set the water noise texture in the cell properties.
asantesahyr Posted June 11, 2011 Author Posted June 11, 2011 I set right refraction, but nothing appears, the water surface is just of one unified color, when i jump into it, it works fine, but the surface texture is not there, so it is ... awful! For water noise, that's my problem i have no one set on my cell and i can't find the game ones
stevie70 Posted June 11, 2011 Posted June 11, 2011 I set right refraction, but nothing appears, the water surface is just of one unified color, when i jump into it, it works fine, but the surface texture is not there, so it is ... awful!have you tried a different water type, just for testing...?if refractions are set and that all doesn't help, you can edit the water type itself (or better your own duplicate) as well
asantesahyr Posted June 11, 2011 Author Posted June 11, 2011 I set right refraction, but nothing appears, the water surface is just of one unified color, when i jump into it, it works fine, but the surface texture is not there, so it is ... awful!have you tried a different water type, just for testing...?if refractions are set and that all doesn't help, you can edit the water type itself (or better your own duplicate) as well unfortunatly I tried many things before :(, all water models in my cell have the problem, so i think it should come from the cell noise, but don't find any textures to set, snif
Andyno Posted June 12, 2011 Posted June 12, 2011 Just extract the water type you want to use (for example I'm using "wastelandwaterpotomac.dds") from the "Fallout - Textures.bsa" file.So your full path will be following - "Data\Textures\Water\wastelandwaterpotomac.dds". Then you can easily set the water noise texture in the "Interior Data" tab in the Cell properties.
asantesahyr Posted June 14, 2011 Author Posted June 14, 2011 Just extract the water type you want to use (for example I'm using "wastelandwaterpotomac.dds") from the "Fallout - Textures.bsa" file.So your full path will be following - "Data\Textures\Water\wastelandwaterpotomac.dds". Then you can easily set the water noise texture in the "Interior Data" tab in the Cell properties. It works perfectly now, many thanks !!
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