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mod master file question


Rattlerx5150

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I seem to be able to have only 2 master files in a mod. For instance lets say someone has a house that uses resources from FalloutNV.esm, later on that person add some furniture from Dead money (deadmoney.esm)

How do you add something from honest hearts,, without extracting the nif, textures, ect ?

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Not exactly sure what you're asking. Sounds like a GECK question though and creating an esp that depends on more than one master.

 

To do that find your GECKCustom.ini (probably in ...\My Documents\My Games\FalloutNV\)

Find and change this line.

bAllowMultipleMasterLoads=1

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