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Additional Unarmed Attack Effects


NorthWolf

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Hello,

 

So I liked New Vegas enough that I actually started hazarding the world of modifying it, but I'm finding that the G.E.C.K. doesn't have a lot of internal documentation (that I can find, at least) and the wiki hasn't actually given me what I was hoping to find. This just might be that my search skills are pretty awful, but I've spent a few hours trying to find information and I felt it was finally time to appeal to people wiser than me.

 

In short, I'm trying to create additional Actor Effects that could be applied on striking, like with Paralyzing Palm. A off-hand example would be that all of your punches have a 5% chance to knock your opponent out (just an example -- I'd like the solution to be robust enough to apply to different effects). I've tried to see if there's a way to define new Entry Points to enable something like that but I haven't had much luck. Under the assumption that you cannot define new Entry Points, I've been trying to work with the OnHit event, but it's focused on the defender and not the attacker, so it's not very useful.

 

I've looked at other modifications and haven't had a lot of luck figuring out a way one could do this, and was hoping someone else would be able to lend a hand. My original approach was to have a Perk that linked to an Ability, which had a script that ran every time the attacker struck, but this is limited by the OnHit event (or my understanding of it, at least).

 

So, thanks in advance to anyone who has a suggestion! If I've merely missed a convenient function, thanks for pointing it out to me, as well. I'm comfortable using NVSE if it presents an easy solution, but I haven't seen anything on it that hooks events.

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