stevie70 Posted June 11, 2011 Share Posted June 11, 2011 i was hoping to use playgroup to solve a quite specific problem, which is: in my current li'l mod ("mole's well", hopefully up for download tonight), there's a sick mole rat to be healed by the player.on start (unhealed), i'd need it to just lie around (it runs a sleep-package at that time), any sleep-, unconscious-, whatever-anim-state would do here, problem is, there don't seem to be any for the mole rat, it sleeps standing, it's unconscious standing :-). and if you want it to drop, you have to kill it. so at first, i experimented with setangle and such, but that looked quite creepy, but then i found there's two idles for the mole rat (mGetUpLeft, mGetUpRight) that make it get up from exactly the lying state i want - so i thought, i could just take one of those two idles, use playgroup to, onLoad, play it backwards once and hold it on the first frame, and on heal play it forward again and that'd be it, but i don't see how i can play it backwards nor hold it on a frame - or is this because you just can't ? p.s.: i'd even be happy if i could force it to just remain on the first frame without animating anything Link to comment Share on other sites More sharing options...
llamaRCA Posted June 11, 2011 Share Posted June 11, 2011 nevermind. I had an idea which I think is a bad one. :tongue: Link to comment Share on other sites More sharing options...
stevie70 Posted June 11, 2011 Author Share Posted June 11, 2011 nevermind. I had an idea which I think is a bad one. :tongue:damn, wish i had seen it the five seconds or what it was there... :-) Link to comment Share on other sites More sharing options...
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