KingGsterUK Posted June 11, 2011 Share Posted June 11, 2011 Hi guys, With Skyrim on its way and gameplay videos all over the net, i thought I'd have a bash at making the sword out of the trailers. I am still a noob at modding, been working on it since midnight last night, no sleep. Anyway, I thought I'd finally finished but it seems when I put the sword in game, and equip it, it doesn't have a texture on the inventory screen but when I close that and whip it out, my texture is working........ Nightmare. It's probably something and nothing, maybe you guys can point me in the right direction. Cheers, here's a few screenies: http://img96.imageshack.us/img96/5306/screenshot0mm.jpghttp://img10.imageshack.us/img10/3078/screenshot1ia.jpghttp://img7.imageshack.us/img7/7295/screenshot2bj.jpghttp://img163.imageshack.us/img163/3733/screenshot3iw.jpg Link to comment Share on other sites More sharing options...
KingGsterUK Posted June 15, 2011 Author Share Posted June 15, 2011 (edited) Fixed it, Needed to give the mesh the texture path in nifskope. I also had a problem with collisions. I originally tried exporting collision capsules I made in 3DS max but in game if I dropped the sword out of my inventory it wouldn't hit the deck. I got around that by copy/paste branch and using an existing collision from a standard Ebony Longsword. I've also been playing around with my model and textures for a better look and finish. Here's the finished product, and my first ever finished custom sword mod :woot: Oh and also made the icon have a transparent background using the correct colours on the alpha channel which isn't shown in these screens. http://img863.imageshack.us/img863/2793/screenshot5sxa.pnghttp://img121.imageshack.us/img121/1026/screenshot6nn.pnghttp://img87.imageshack.us/img87/7440/screenshot9d.pnghttp://img197.imageshack.us/img197/6107/screenshot10lit.png Edited June 15, 2011 by KingGsterUK Link to comment Share on other sites More sharing options...
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