KingGsterUK Posted June 11, 2011 Posted June 11, 2011 Hi guys, With Skyrim on its way and gameplay videos all over the net, i thought I'd have a bash at making the sword out of the trailers. I am still a noob at modding, been working on it since midnight last night, no sleep. Anyway, I thought I'd finally finished but it seems when I put the sword in game, and equip it, it doesn't have a texture on the inventory screen but when I close that and whip it out, my texture is working........ Nightmare. It's probably something and nothing, maybe you guys can point me in the right direction. Cheers, here's a few screenies: http://img96.imageshack.us/img96/5306/screenshot0mm.jpghttp://img10.imageshack.us/img10/3078/screenshot1ia.jpghttp://img7.imageshack.us/img7/7295/screenshot2bj.jpghttp://img163.imageshack.us/img163/3733/screenshot3iw.jpg
KingGsterUK Posted June 15, 2011 Author Posted June 15, 2011 (edited) Fixed it, Needed to give the mesh the texture path in nifskope. I also had a problem with collisions. I originally tried exporting collision capsules I made in 3DS max but in game if I dropped the sword out of my inventory it wouldn't hit the deck. I got around that by copy/paste branch and using an existing collision from a standard Ebony Longsword. I've also been playing around with my model and textures for a better look and finish. Here's the finished product, and my first ever finished custom sword mod :woot: Oh and also made the icon have a transparent background using the correct colours on the alpha channel which isn't shown in these screens. http://img863.imageshack.us/img863/2793/screenshot5sxa.pnghttp://img121.imageshack.us/img121/1026/screenshot6nn.pnghttp://img87.imageshack.us/img87/7440/screenshot9d.pnghttp://img197.imageshack.us/img197/6107/screenshot10lit.png Edited June 15, 2011 by KingGsterUK
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