vTemporalZEROv Posted March 24, 2016 Share Posted March 24, 2016 (edited) Looking to make a mod that limits the amount of ammo you can carry at once. Not weight based, since even then you can carry hundreds of rounds in some situations, I found a mod years ago in FO3 that force dropped any excess ammo you pick up once you hit a set limit of that ammo type. So lets say you have more than 200 10mm, it auto-drops any that are over that amount. Thing is the Papyrus for the CK and the Geck seem to be very different, I tried looking at some Skyrim mods that do similar things but can't find a good lead. All I am requesting is some guidance on these things: On running the mod (OnInit) it checks every couple times a second if the player has more than the ItemCount of, for example, Ammo10mm > 120, and if so, then it forces the player to drop any over that amount. How could I do this? Please help me out, you will get credit obviously, but this is such a peeve of mine in Fallout games -----> Thousands of rounds of ammo.... EDIT - For some reason I don't think this will run well in the newer Papyrus, here is some script I was thinking of: Obviously minus the structure due to the Forums.. Something along these lines. If player.GetItemCount Ammo10mm > 120 && player.getItemCount Ammo10mm <= 150Player.Drop Ammo10mm 10ElseIf Player.GetItemCount Ammo10mm > 160 && player.GetItemCount Ammo10mm <= 240Player.Drop Ammo10mm 40ElseIf Player.getItemCount Ammo10mm > 240Player.Drop Ammo10mm 60EndIfEnd Edited March 24, 2016 by vTemporalZEROv Link to comment Share on other sites More sharing options...
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