aSweetTart Posted March 24, 2016 Share Posted March 24, 2016 So, some of the mods that I install via NMM, they just simply don't work. I do all my mods through NMM, and some work, but others don't! :sad: Mods that work (Examples):CBBELowered WeaponsMods that don't work (Examples):Ringo The FlamingoVault 111 - Player SettlementHomemaker - Expanded SettlementsPonytail VariationsThen there are mods I just can't tell, like some minor landscape changes. I've done all the modding tips, like adding certain lines to Fallout4Pref.ini and Fallout4.ini, and a few others. Please help. :sad: Link to comment Share on other sites More sharing options...
triplethreatz121 Posted March 25, 2016 Share Posted March 25, 2016 Are you using F4SE and can you still play the game? Link to comment Share on other sites More sharing options...
seekingthesun Posted March 25, 2016 Share Posted March 25, 2016 1. Ringo the Flamingo isn't a new model for dogmeat, it's armor that you put on dogmeat to make him look like a flamingo. You can find the armor in sanctuary(I think)2. Vault 111 settlement isn't really a mod in the sense that most Nexus mods are. It's a batch file that, when loaded, rapidly enters dozens of console commands. To start it, you need the supporting .esp enabled and then, when in the game, inside vault 111 you type a command that I think is "bat Vault111" and then hit enter3. Homemaker requires other infrastructure like settlement keywords to be loaded ABOVE it in the load order Link to comment Share on other sites More sharing options...
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