NighTragEl4d Posted June 12, 2011 Share Posted June 12, 2011 The effect of the trigger script is: The bullet time (focus) activates when werewolf is on 10 % health or at 1 % chance during combat,also during the bullet time werewolf gets +100 speed and +100 strength,the bullet time lasts 15 seconds,after those 15 seconds atributes return as they were,and for next 5 seconds werewolf suffers from exhaustion (-25 fatigue for 5 seconds).During those 5 seconds bullet time shouldnt be activated again.There thats it hope you help. Link to comment Share on other sites More sharing options...
fg109 Posted June 12, 2011 Share Posted June 12, 2011 Make an ability that fortifies strength and speed by magnitude 100. Make another ability that damages fatigue by magnitude 25. Put this script on your werewolf: scn werewolfscript float timer Begin GameMode if (IsSpellTarget FatigueLossAbility != 1) && (IsInCombat == 1) if (GetAV Health < 0.1 * (GetBaseAV Health)) || (GetRandomPercent < 1) AddSpell BulletTimeAbility set timer to 15 endif endif if (IsSpellTarget BulletTimeAbility) set timer to timer - GetSecondsPassed if (timer < 0) RemoveSpell BulletTimeAbility AddSpell FatigueLossAbility set timer to 5 endif endif if (IsSpellTarget FatigueLossAbility) set timer to timer - GetSecondsPassed if (timer < 0) RemoveSpell FatigueLossAbility endif endif End Link to comment Share on other sites More sharing options...
NighTragEl4d Posted June 12, 2011 Author Share Posted June 12, 2011 K ty dude. Link to comment Share on other sites More sharing options...
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