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Extending melee weapon reach with FO4edit?


MarchUntoTorment

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Does anyone know if there's a value in FO4edit which sets the 'reach' of a melee weapon (e.g. its striking distance)?

 

I'm currently in the process of creating a greatsword, but the standard melee weapon reach is much too small for it, meaning that it often clips through enemies without damage.

 

Images:

 

http://imgur.com/duplRjx.png

 

http://imgur.com/tb2CfxG.png

 

Does anyone know how to help me? Or are melee weapon ranges 'fixed' in this game?

 

UPDATE: Going through TESVedit, Skyrim had a setting called 'Reach' for its melee weapons. I'm assuming that's carried over to FO4 as one of the currently 'Unknown' values in FO4edit.

Edited by MarchUntoTorment
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No luck - that's a global setting, whereas I want to alter a specific weapon's traits.

 

I've tried looking through every 'unknown' field in the data section, but the only field that could theoretically be what I'm looking for (set to 1.1-ish for one-handed weapons and 1.7-ish for two-handed weapons) does nothing when changed, even to 100 or some silly number.

 

Perhaps I'll just have to wait until the GECK drops to release my mod?

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  • 11 months later...

I know this is an older post, but for melee weapons, there is a definite reach setting with a float/double value. It's right under 'reload speed'. changing the pool cue from .8 to 2.0 makes it hit much further, tested and works accordingly. I initially tried max range, but that appears to be for guns/bullets.

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