Ranokoa Posted July 22, 2007 Share Posted July 22, 2007 I am making a mod called, "Gods' Tomb", and i need a script that does the following: When player kills a certain person, a trigger wall that crumbles will... crumble, allowing the second person to attack player when first is dead, and whent hat one dies another wall will crumble, and allow anohter person to attack player and so on and so fourth. Basically i need one script, and the ; to tell me where to edit for a diff ref npc, and a diff ref wall. IDK how to script, but i basicall want this is short term If getref=deadactivate wall or whatever This would be VERY helpful, and i would use it in alot of my mods. So credit would be given to you on most of my mods or every1 its being used it. And if u are a modder then ill put a link to ur mods below credit. and a line of whatever u want me to say. PLEASE I NEED THIS BAD This project is taking me forever to complete and i REALLY need this script. This would be very much apprietiated, thanks.Ranokoa, Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2007 Share Posted July 22, 2007 Might want to check through the mages guild quests, or some of the activators in the Alyied ruin set. Such a thing isn't tied to scripting so much as the activators involved. If you aren't using the alyied ruins, and that particular activator, or group of activators, can't be retextured to match what you are using, you may have to figure out another way of doing this. Link to comment Share on other sites More sharing options...
Ranokoa Posted July 22, 2007 Author Share Posted July 22, 2007 Might want to check through the mages guild quests, or some of the activators in the Alyied ruin set. Such a thing isn't tied to scripting so much as the activators involved. If you aren't using the alyied ruins, and that particular activator, or group of activators, can't be retextured to match what you are using, you may have to figure out another way of doing this. no no u misunderstand me, i have searched all scripts, and i dont want activators. I want it so WHEN the NPC dies, the next wall crumbles for the next NPC. That cant be done by activator. I suppose i can make it levered but then some cocky idiot who plays my mod will kill themselves gettin every NPC there to attack him. Gods' Tomb will have em with over 1500 health and above, stronger then even the bigest cheater. Not even my god characters were able to kill em easy rofl, but it can be done when i get the quest up-to-date. But n e way i want a script for when they die. I know it is easy to make as it is simple, i just cant script rofl. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2007 Share Posted July 22, 2007 And you misunderstand, activators are any sort of static which has a script attached to it, or has some other physical properties (such as traps, falling rocks, hidden passages). What you want done cannot be done by scripting alone unless you plan to incrementally control the position of each and every piece that falls. Vahtacen has one such crumbline wall, the crumbline is part of an animation on the mesh itself which is merely triggered by the script. If this isn't something you can use, you might just try using a standard opening door with a script on it so that it only opens after that specific challenge has been accomplished. However without knowing what group of statics you're using for your temple, I couldn't suggest anything further. On a side note, out cheating a cheater probably shouldn't be your main concern, people will cheat. First make the area doable without cheating, only then add some additional scripting which makes it harder for cheaters. Trying to make a godlike creature in your mod will only force people to cheat to beat it, or they'll just not even bother with the mod. Link to comment Share on other sites More sharing options...
Ranokoa Posted July 22, 2007 Author Share Posted July 22, 2007 ROFL ROFL ROFL ROFL ROFL ROFL AGAIN U MISUNDERSTAND ME! Yes, there is an activator, it is the crumbling wall. I WANT IT TO BE ACTIVATED WHEN A CERTAIN NPC DIES!!!!! Thats what im saying, i dont know how else to put it in the english i know. NPC die, wall crumble. Crumbling wall is in the activator on CS, i need it to CRUMBLE when SOMEONE DIES! NPC1 dies, wall1 activated to crumble,npc 2 on other side of wall pop outnpc2 dies,wall 2 crumbles THATS WHAT I MEEN. THATS WHAT =I HAVE BEEN SAYING!! lol I luv caps, thats why i use =PAnd i meen exactly that by what i said about cheaters. The mod is made for higher leveled people, idc if people cheat hell i do. But it is scripted to be more dificult for cheaters. That script, at least i have (or took from another mod i downloaded) N E WAY just need that simple script that activated the crumble wall mesh when a npc dies. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2007 Share Posted July 22, 2007 N E WAY just need that simple script that activated the crumble wall mesh when a npc dies.Which is why I have thrice now suggested that you look at the area where that is being used, and the script which is attached to that activator. Look at how it's being used, and see if you can adapt that usage to what you want to do. I believe Playgroup is the key to getting the wall to trigger, however without looking at the script I cannot say if you need seperate scripts and activators for each wall or not. Getting hostile won't solve anything, I was aware of what you wanted to do from the start, however you have not described enough details to do anything. Are you using the Alyied set or no? Do you already have activators that look right, and are just looking for a way to trigger them? You need to specify or else nobody will know what they will have to work with in solving your little issue. Link to comment Share on other sites More sharing options...
Ranokoa Posted July 22, 2007 Author Share Posted July 22, 2007 OMG DUDE I DONT KNOW HOW ELSE TO SAY IT!!!! FOR THE LAST FREAKIN TIME!!!! Alyiad YES!!!! Crumble wall... dead guy.... YIKES WHAT THE HELL MAN HOW CAN I POSSIBLY SAY IT SIMPLER Does it matter if its alyied or whatever or not? So long as i edit the line in which is specifies WHAT wall it crumbles, and WHAT npc needs to die. it does not matter in WHAT SETTING TH SCRIPT IS BEING USED! I KNOW THAT FOR A FACT!!!! This couldnt be simpler, I just want it to activate on NPC death. THATS ALL HOLY CRAP! I am sorry for being a little hostile here, but it is really starting to be a chore trying to get it thru your head. I do NOT NOT NOT NOT NOT NOT Need to be specific on WHAT ENVIORNMENT the script runs, nor WHAT IS IRRELEVANT TOWARDS SCRIPT FUNCTIONALITY! I really cant believe u dont get it man. I know i shouldnt be an ass here cause IM requesting it but this is rediculous. It doesn't matter n e more, because ur thick headedness and idiocy over all has made me give up in all humanity for ANY PERSON TO UNDERSTAND PLAIN ENGLISH AND USE THEIR BRAIN!!!! So, last night i decided to just LEARN scripting. Now, i am in no way GOOD at it for one nights lesson, but with many pain staking MINUTES i was able to MAKE the script i wanted from simple toturials. I no longer need your dumb self, cause i made it simple NPC dies, it triggers the DAMN WALL TO FREAKIN CRUMBLE. Sorry for being rude, but it is stressful REPEATING MYSELF 4 TIMES! Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2007 Share Posted July 22, 2007 Never once said that you were using the alyied ruins, never once mentioned you were using that specific activator. Half of what you've been saying has been repeating things which were clear from the first post. The other half were personal attacks at me. It's not my fault that you are so wrapped up with getting upset, and can't even supply the information which is needed. Anyway, congratulations on your script, it wasn't THAT hard, now was it? Please try to be more percise as to what you are already using so that next time you can just get the script without all this drama. If people don't know how you're currently doing what you want to do, they cannot tell you how to make it work. Getting upset because YOU havn't provided information which may be needed is pure idiocy. Give people what information they request, or learn to do it your damn self. Thank you for wasting my time. Link to comment Share on other sites More sharing options...
Ranokoa Posted July 22, 2007 Author Share Posted July 22, 2007 WELL U KNOW WHAT???? i ama n idiot =P always have been always will. Also, im a paranoid conspiracy nut, so thats why i take things personaly. Also, again please re-read what i stated, i provided PLENTY of info, it DOESNT matter im in alyied area. and OF COURSE its a specific activator... I meen, come on!!!! The NPC is the activator for the crumble wall.. THAtS PRETTY SPECIFIC Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2007 Share Posted July 22, 2007 Also, again please re-read what i stated, i provided PLENTY of info, it DOESNT matter im in alyied area. and OF COURSE its a specific activator... I meen, come on!!!! The NPC is the activator for the crumble wall.. THAtS PRETTY SPECIFICYes, however you didn't say that you were using that specific activator, for all I knew, you could be trying to make it happen by arranging static blocks. Or if you were using a different tile set, that particular wall wouldn't look right. What you think is obvious isn't when you considder the broad range of people who typically post here. Many who ask for scripting stuff aren't familiar with how anything is done in game, or what is possible. Without describing what you're specifically using, there is no way to determine what sort of script you would have needed as each alternative situation would need different methods, or other ways to achieve the same function. Link to comment Share on other sites More sharing options...
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