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Glow maps


Sypron

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I was just wondering how exactly you make a glow map for an object. Does the _g file need to have anything special done to it like a normal map? and does the model need to be told anything special? Or do I just make it as I like then name it random_g?
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I was just wondering how exactly you make a glow map for an object. Does the _g file need to have anything special done to it like a normal map? and does the model need to be told anything special? Or do I just make it as I like then name it random_g?

Think it's linked automatically if there's a <texturename>.dds, <texturename>_n.dds, and <texturename>_g.dds. I believe the alpha layer of the _g is the only thing that matters, but not too sure, can always try things and see what works.

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*censored*. Its that alpha thing thats got me stumped. Same problem with the normal maps, I just can't get it working. Probably cause i'm using inferior software (paintshop pro). oh well, i'll do without.
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