Sypron Posted July 22, 2007 Share Posted July 22, 2007 I was just wondering how exactly you make a glow map for an object. Does the _g file need to have anything special done to it like a normal map? and does the model need to be told anything special? Or do I just make it as I like then name it random_g? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 22, 2007 Share Posted July 22, 2007 I was just wondering how exactly you make a glow map for an object. Does the _g file need to have anything special done to it like a normal map? and does the model need to be told anything special? Or do I just make it as I like then name it random_g?Think it's linked automatically if there's a <texturename>.dds, <texturename>_n.dds, and <texturename>_g.dds. I believe the alpha layer of the _g is the only thing that matters, but not too sure, can always try things and see what works. Link to comment Share on other sites More sharing options...
Sypron Posted July 22, 2007 Author Share Posted July 22, 2007 *censored*. Its that alpha thing thats got me stumped. Same problem with the normal maps, I just can't get it working. Probably cause i'm using inferior software (paintshop pro). oh well, i'll do without. Link to comment Share on other sites More sharing options...
threedees Posted July 22, 2007 Share Posted July 22, 2007 Here is a usefull table showing what DDS file do what, and what an alpha does when used :) http://cs.elderscrolls.com/constwiki/index.php/DDS_Files Link to comment Share on other sites More sharing options...
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