dpgillam Posted March 25, 2016 Share Posted March 25, 2016 The question as it is asked; Im working on a very large overhaul, and Im not sure if I should package the changes as per the regular Skyrim file system, or have directly in the data file my "imperials" folder, and so on for each change I make? Link to comment Share on other sites More sharing options...
NexusComa Posted March 25, 2016 Share Posted March 25, 2016 Always best to make your own folders. (and easier)Use the Data folder obviously and add your folder within that. When I download a mod the 1st thing I do is un-arc it and have a good look. If the mod is going to saturate my folders with data most the time I'll pass.But, if the mod is all held within it's own folder(s) I don't hesitate to install it.As I know it will be very easy to remove it I end up not liking it. Just my opinion ... also why I don't use any type of MO.My Data folder is gold to me. If a mod wants to be a part of that it needsto respect the data I already have in it. ( I know I'm weird ) :P Link to comment Share on other sites More sharing options...
cdcooley Posted March 25, 2016 Share Posted March 25, 2016 Your poll makes no sense to me. It sounds like you are asking to choose between these two options:Skyrim\Data\Meshes\MySpecialMesh.nifSkyrim\Data\Imperial\MySpecialMesh.nifNeither of those are good. Ideally you want to create custom sub-folders within the Skyrim\Data\Mesh and Skyrim\Data\Textures folders. If I were creating something with new meshes and textures I would put them in:Skyrim\Data\Meshes\CDC\NewSack.nifSkyrim\Data\Textures\CDC\NewSack.ddsWhen building really large mods there's a benefit to creating another layer of folders, so I might use:Skyrim\Data\Meshes\CDC\Containers\NewSack.nifSkyrim\Data\Textures\CDC\Containers\NewSack.ddsUsing those sub-folder structures is really just so that you can easily track what you've created. Some people choose do use the default game structure and just make sure all of their meshes and textures have unique names with some special prefix like this:Skyrim\Data\Meshes\Containers\CDCNewSack.nifSkyrim\Data\Textures\Containers\CDCNewSack.ddsThe important thing is that when you release the mod you pack all those things into a BSA file. That's especially true if it really is going to be a large mod with many files. Not only does that keep the Data folder tidy, but it increases game performance compared to a bunch of loose files. Link to comment Share on other sites More sharing options...
dpgillam Posted March 26, 2016 Author Share Posted March 26, 2016 When building really large mods there's a benefit to creating another layer of folders, so I might use:Skyrim\Data\Meshes\CDC\Containers\NewSack.nifSkyrim\Data\Textures\CDC\Containers\NewSack.ddYeah, Im asking if its better to do that,ORskyrim/data/mystuff Personally, I hate BSAs because it me forces me to add the entirety of a mod, rather than just the parts I like. And I like to see just what Im installing (bad experience at "that other site") BSAs dont allow for that. Link to comment Share on other sites More sharing options...
cdcooley Posted March 26, 2016 Share Posted March 26, 2016 Skyrim/Data/MyStuff is definitely wrong. For example the game assumes all textures are in Skyrim/Data/Textures or some sub-folder under that. Texture paths in the NIF files are relative and need to be relative because people don't all install the game in the same folder (or even same drive). I also look (in detail) at every mod I get, but most users don't. Anyone who actually cares can easily unpack the BSA and look around. And you should make sure you pack your mod's source scripts in the BSA even though the CK won't do that by default for the handful of us who go looking for them. Link to comment Share on other sites More sharing options...
dpgillam Posted March 30, 2016 Author Share Posted March 30, 2016 Thanks for that tip. I (wrongly) thought CK did that. Link to comment Share on other sites More sharing options...
NexusComa Posted March 30, 2016 Share Posted March 30, 2016 " skyrim/data/mystuff " Would be great if you were the only mod maker on the planet or wasn't releasing it to the public ... Link to comment Share on other sites More sharing options...
FrankFamily Posted March 31, 2016 Share Posted March 31, 2016 Data/mystuff might not even work and its not tidy at all. Data/meshes/myprefix-mymod/Data/textures/myprefix-mymod/ For example data/meshes/FFPAA/ for my paladin armor and artifacts That is how I do it. Link to comment Share on other sites More sharing options...
InAComaDial999 Posted March 31, 2016 Share Posted March 31, 2016 Data/meshes/author-modname/Data/textures/author-modname/ and even better if you package it into a BSA. Link to comment Share on other sites More sharing options...
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