dranzerstar Posted March 25, 2016 Share Posted March 25, 2016 (edited) For some reason All my projects would start failing to compile after the lines Launching script compiler for new package scripts... Command: E:\Steam\steamapps\common\XCOM 2 SDK\binaries\Win64\XComGame.com Arguments: make -nopause -mods XKanCAClass "E:\Steam\steamapps\common\XCOM 2 SDK\XComGame\\Mods\XKanCAClass\" Log: Executing Class UnrealEd.MakeCommandlet Shader map M_Digital_Distortion_Ghosting_A had an invalid uniform expression set and was discarded! This most likely indicates a bug in cooking, and the default material will be used instead.Then it would start to dump the fail and exit building. Afterwards, All projects including build in examples cannot be build and stuck at the same stage.I am able to temporary fix this by deleting all the built script under XCOM 2 SDK\XComGame\Mods and XCOM 2 SDK\XComGame\Script and start a complete clean.The problem is that it would come up time to time (I've encounter this 2 times for the past 3 days).And now no matter what I do it would build once and generate the built mod, and as I rebuild it the compile will fail at UnrealEd.MakeCommandletHere is the full build log if the problem comes up : http://pastebin.com/8dq4Gq1Yand the crash log Edited March 25, 2016 by dranzerstar Link to comment Share on other sites More sharing options...
Yzaxtol Posted March 25, 2016 Share Posted March 25, 2016 I have, it seems to be xcom2.Exe freezing or locking up in the background. Link to comment Share on other sites More sharing options...
dranzerstar Posted March 25, 2016 Author Share Posted March 25, 2016 The program freezing is \XCOM 2 SDK\Binaries\Win64\XComGame.exe which is the mod script compiler Link to comment Share on other sites More sharing options...
XcomThunder Posted September 2, 2016 Share Posted September 2, 2016 For some reason All my projects would start failing to compile after the lines Launching script compiler for new package scripts... Command: E:\Steam\steamapps\common\XCOM 2 SDK\binaries\Win64\XComGame.com Arguments: make -nopause -mods XKanCAClass "E:\Steam\steamapps\common\XCOM 2 SDK\XComGame\\Mods\XKanCAClass\" Log: Executing Class UnrealEd.MakeCommandlet Shader map M_Digital_Distortion_Ghosting_A had an invalid uniform expression set and was discarded! This most likely indicates a bug in cooking, and the default material will be used instead. Then it would start to dump the fail and exit building. Afterwards, All projects including build in examples cannot be build and stuck at the same stage. I am able to temporary fix this by deleting all the built script under XCOM 2 SDK\XComGame\Mods and XCOM 2 SDK\XComGame\Script and start a complete clean. The problem is that it would come up time to time (I've encounter this 2 times for the past 3 days).And now no matter what I do it would build once and generate the built mod, and as I rebuild it the compile will fail at UnrealEd.MakeCommandlet Here is the full build log if the problem comes up : http://pastebin.com/8dq4Gq1Yand the crash log Well, a very late reply, but since there hasn't been any progress...To me it looks like the double backslash (\\) in "XComGame\\Mods" is the problem. Link to comment Share on other sites More sharing options...
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