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What is the next Dragon Age & How can it be Better!


axkeeper

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The elder scrolls games, warcraft, the witcher games, and the dragon age games; these games are fantastic and they are everywhere now and growing. I played at least 1 game of every series or at least watched.

 

BUT

 

What will the future bring and how much more will it be better? It may not necessarily be Dragon Age or Elder scrolls but I want to discuss what was right about these games and what was wrong and what should change and what should stay or be added.

 

 

 

 

Dragon Age Inquisition is my favorite thus far and I'd like this series or another in the future to incorporate the following for the ultimate gamer experience. This is a mix of other game features

 

 

 

 

 

1. Armor pieces rather than armor set. Elder scrolls lets you choose every part whereas inquisition only gives you 1 whole set at a time. inquisition also you to color though, this should stay! Weapons are done this way to!

 

2. Ditch the restrictions. A warrior should be able to use a bow if he wants to without being a rogue and etc. Some mods did this all ready, great step but it's mod and not official games. Magic enchanting on a weapon should be allowed on anything to. Enchanted armor to!

 

3. Horse riding and racing AND combat! Witcher 3 and Zelda have combat on horse. it should have been standard now. Arrow combat on horse or weapon swing on horse, heck even magic on horse. Also small dragons to ride or fly, griffons, magic carpets! Horse tackle attack to! dragon breath fire also!

 

4. Dragon Age inquisition and Witcher 3 hybrid combat would be pretty awesome. Some stuff should be standard on all characters like evade, guard, slide, hide, sneak, etc. Mix Zelda and Arkham Knight City etc when in fight mode. Of course it should be customized style to based on skill earned. I like the inquisition skill tree but some stuff should be standard for all fighter types. Also dual wield of anything, sword and shield, just shield combat, only 1 handed sword or 2 handed, 2 swords at onces, or sword and dagger parry, or dagger dagger, throwing spear or poking spear, bow and arrow, magic staff, or magic spell book and hands! maces, axes, long axes, mauls, hammers, ball and chain, Stafft fighting attacks, scythe, or metal arm gauntlets that have spikes or battering rams!

 

 

 

5. Speed everything up! Zelda is notorious for being slow in a lot of stuff. Most recently they sped up climbing on vines so it's much faster to get up somewhere. Inquisition always takes time to mine metals and herbs with an animation.

Games are best when they aren't realistic on everything 100% of the time. In Inquisition you don't even see a hand push a door open because it opens instantly! Then why do I have to see a game slowing sequence of mining metal to craft a sword? just make everything possibly efficient more efficient. Gamers wanna game and explore, not wait first and then do that... Going down a ladder is quick but going up should be more vigorous and fast!

Gamers play to have an escape from reality, be something they can't Go ahead and exaggerate some stuff, after all they are the center of the story, they wanna feel important and great/strong/good looking. That's why we play!

Horses and walking to! Lock picking. Just show a quick symbol .gif at the corner and play quick mining or lock picking sound to convey idea.

 

 

 

 

6. create your own character, mostly standard now in most games. Play as dwarf, human, elf, beast man, male or female. include african and asian as well!

Also, Closer camera on player because I made him, I dressed him, and trained him, so i wanna see him awesome. DAi cutscenes are awesome, keep that!

Something else to could be choose body type, skinny, fat, buff, flat, fit, sexy, etc. And height to! Tall, medium, short.

 

 

 

 

7. Creatures and bosses! DAi vs dragons is EPIC! Keep this but allow us to refight again or add a ton more dragons and giants. Chinese dragons to! Long snake like ones! Alternate combat expectancy a little. Add some kraken octopus to, cyclops half giants with clubs, giant lion, yeti, snowman monster that throws snow balls, gargoyles to come to life and fight and fly! Magic shooting fairies! Goblin hordes with blow darts! orc warrior bands with axes and spear pokings.Shadow attacks that appear and disappear. witch battles with daggers and magic or wizard sorcerer battles with staff or magic spells book. Skeleton warrior respawn after kill. flying monkeys wizard of oz,giant bat vampire men that capture you! half warrior sword and shield upper body and half lower spider body...Same for centuar but faster rather than walk on anywhere for spiders. Hawk men with angel wings with slings and spears, flash gordan style. Minotaur tank warrior with spear or axes that can charge at you! phoenix birds that burn you while flying through you. Peteradatcly peck and eagle drop impacts! Generic dinosaurs like raptors, t-rex. Unicorn pokers and shooters of horn magic, flying to and mountable! Golum rock fighters, frost giants that freeze you with breath. Little Morlocks or mole men that capture or throw rocks. Hal Scorpian men with giant scorpion claws and stinger with great range risk! enchanted Scarecrows grabbing and panicking players or choking. As well as magic moving armor with invisible fighter inside like warrior!. Headless horsemen that throw bombs and chop on horse back, and finally elemental attackers like watermen or men of living fire to attack with type projectiles. Twilights suckubus and demon horned dudes are pretty cool to!

 

also humans

 

Norse vikings, english knights, italian, french. African tribals zulu warriors with spears throw or just poke. asian samurais in armor. Greek amazons women. and persian/arab/indian men with beards using giant exotic sword fights. greek hero warriors.

 

WHY? Because Hercules legendary journeys with Kevin Sorbo got away with it, why not us to? Way more variety and fun! Plus more armors, weapon styles, everything!!!!!! YEAH!!!! Mix and match to!

 

 

8. DAi companions are awesome, detail should stay! but how about 1, only 1, create your own companion out of magic!!! Just like create a player but uses alternate voice and has a generic story to adapt to your group! Create your best friend or your very own perfect love interest!

 

9.Environment settings. DAI has a fine selection of setting types such as deserts, oceans, swamps, forest, snow, rain, etc. This kind of theme should be kept, kinda like in mario games where you have a fire world, ice world, etc. This kind of distinct variation keeps the world interesting and from being repetitive. The game is also great in that you take only 10 steps and you always find something new or something to do.

 

10. Quest and tasks. I like DAI because everything added up and made sense as to why I was helping people. They return the favor by enhancing my military and thus I can use a force to invade a castle. The horses, tents i assembled, weapons, etc. It all gave me that power to do more. It motivated me! it made sense, it wasn't useless quests for just garbage weapons or armor or gold. This needs to remain!

 

There's other stuff i like to like customize castle & capture a keep. Really good stuff.

 

 

 

 

 

 

 

 

 

 

 

Feel free to share your own ideas of what would make this what if game even better!

 

 

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  • 1 month later...
2. Ditch the restrictions. A warrior should be able to use a bow if he wants to without being a rogue and etc. Some mods did this all ready, great step but it's mod and not official games. Magic enchanting on a weapon should be allowed on anything to. Enchanted armor to!

 

Definitely. One of my favourite features about DA:O was that any class could use any weapon or armour if they put their points in the dexterity or strength. Nothing was restricted from any class, but not all classes could allocate talent points to make them useful. That said, some of the warrior specific specialisations made made it preferable to have heavier armour and I don't think rogues could learn any shield abilities even though they could equip shields.

The racial restrictions in DA:I annoyed the s#*! out of me.... but I also get why bioware might have wanted to do it, if they're trying to maintain a spirit of realism regardless of the fantasy nature of the world. Maybe they could have tweaked it a little. Crafting, for example, can let you make each piece of armour for a specific race (or races, if they're similar in size) or give it a penalty for using the wrong race (ie, an armour rating reduction if a qunari wears dwarf armour, and the model wouldn't cover everything it would on a dwarf, leaving a larger part of their midriff exposed). Let qunari wear helmets that make allowances for their horns, but are useless for other races because they leave big holes that are vulnerable to arrows to the head. Or AT THE VERY LEAST they could have given us more vitaars for qunari inquisitors.

 

6. create your own character, mostly standard now in most games. Play as dwarf, human, elf, beast man, male or female. include african and asian as well!

Also, Closer camera on player because I made him, I dressed him, and trained him, so i wanna see him awesome. DAi cutscenes are awesome, keep that!

Something else to could be choose body type, skinny, fat, buff, flat, fit, sexy, etc. And height to! Tall, medium, short.

Before I go into my own thoughts on this, the character creation screen on all the dragon age games already have skin tones that correspond to african and asian ones, and you can alter the various facial features to correspond with more regional inherent facial structures, (slavic cheek bones, mediterranean noses, etc).

 

I know that Hawke's family had a number of alternative models to try to make them have more of a familial resemblance to the the player's character, if they chose not to use the default. I don't know if these also automatically altered skin tone & Hair colour to resemble Hawke's but it would have been cool.

 

I would love to be able to import & play the same character from sequel to sequel but I guess the plot just wasn't written with that in mind. I suspect that they may have intended for it to be a stand-alone game. At the end of Origins' main campaign, the Hero of Ferelden may have given his or her life to kill the archdeamon. And, if he or she survived and was in a relationship with Morrigan, they may have left through the Eluvian together.

 

So the publishers are left with the options of writing 2 campaigns for either an imported character or a fresh one or just writing options for one. (This line of reasoning may have also given rise to the fact that you could only choose a single race to play as in DA:2).

 

They could have let us continue with Hawke to import from DA:2 to Inquisition, but then there were those of us who didn't like being stuck with 1 character option.

 

One of the things I liked most about Origins were the 6 background options (Circle Mage, Noble Human, Noble Dwarf, Common Dwarf, Dalish Elf & City Elf). I missed these in DA:2 and was disappointed with their absence in Inquisition. I would have liked it if we could have the choice of background in our Inquisitor (probably only one for surface dwarf or Vashoth qunari, for human and elf magi could have had a choice of hedge mage (former) circle mage, humans (rogue/warrior) could have been nobles or templars (rogue templars could have been 'templar' in name only) and the prologue, whichever that might have been, could have lead up to the moment when your inquisitor walked in on Corypheus making a sacrifice of Divine Justine in the Sacred Ashes Temple.

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The Nexus isn't really the right place to discuss wish lists for games that haven't even been developed yet. No one who has anything to do with such an as-yet unpublished game would be visiting here, and no one posting here has any idea what the game (if it's ever released) might be like.

 

A better place is over on the dedicated BioWare forums, where there's already a lively set conversations about DA4.

Go to Dragon Age: Inquisition - General Discussion (No Spoilers), and search for "DA4".

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Not saying it "has" to be on the official forums. Saying the Nexus forum dedicated to discussions about DAI isn't the best place to have discussions about DA4.

Leads to too much confusion, especially since not everyone is going to remember to put "DA4" in the topic title.

 

Pointing people to someplace those conversations are ALREADY going on seems like a better idea. (Oh, and unlike the BioWare forums, absolutely NO ONE who has any influence/impact on what is actually going to be in DA4 is going to read anything here. :thumbsup: )

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