wakeboy3 Posted March 25, 2016 Share Posted March 25, 2016 So, my brother and I got to talking, and decided that we wanted nothing more than to see some biological components available for the Automatron DLC.My main points of interest were: A crafting station specifically for biological parts.Frankenstein-like companions.The ability to mix-and-match biological and mechanical parts.The use of perks like Animal Friend, Wasteland Whisperer, Medic, and Life Giver.The ability to dismantle creatures that you capture/control. (Possibly utilizing the Wasteland Workshop DLC?) Link to comment Share on other sites More sharing options...
radiumskull Posted March 25, 2016 Share Posted March 25, 2016 "You, Sir, have a big, big future here at RobCo! With your keen eye for medical re-purposing of hapless, innocent life forms, the future is in your capable hands. The RoboBrain R&D Division has a job waiting -- for YOU!" Link to comment Share on other sites More sharing options...
wakeboy3 Posted March 25, 2016 Author Share Posted March 25, 2016 @radiumskullYou are incredible. XD Link to comment Share on other sites More sharing options...
Zetsumi_Nihilus Posted March 25, 2016 Share Posted March 25, 2016 http://fallout.wikia.com/wiki/File:OWB_Klein_WhatIllogicIsThis.oggThis would go nicely in a proper overhaul that added Synth MK 1/Mk 2//Nick parts in as well. Build your own frankensynth body for Codsworth. Give Nick some real, albeit patchy, skin. I suppose the first step would be 'skin' armours stretched over the existing chassis and limbs, or parts reminiscent of servitors from Warhammer 40k. Link to comment Share on other sites More sharing options...
wakeboy3 Posted March 25, 2016 Author Share Posted March 25, 2016 That definitely would be an interesting addition! Link to comment Share on other sites More sharing options...
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