QuentinVance Posted March 26, 2016 Share Posted March 26, 2016 Hi there guys!This is my first post here, so please excuse me if I'm doing something wrong, but I really need your help! So, I've recently started modding my Fallout 3, trying to add new elements to the game such as new locations, unique versions of the base weapons, new notes...Everything went smooth until a few days ago, when I decided to add a sound note the player can recover during the map's exploration.Simply put, I don't know how to make this work and I couldn't find any working tutorial. So, this is what I did: 1. Took the sound file I needed in the game and edited it with Audacity: 44100Hz, 16-Bit, Mono WAV file. This should be okay.2. Created a "Sound" folder inside my Data folder (since I read it should be there, and my game didn't have one by default).> The current path is this: \Data\Sound\fx\modname\songname3. Created a "Sound" from the Miscellaneous > Sounds menu in the GECK with my mod loaded as Active File, starting by editing a previously existing file and changing its ID> I can listen to the song inside the Geck, it works perfectly well.4. Created a "Sound" type Note from Items > Notes, using another "Sound" type note as a base and then editing its ID, and then loaded the new sound.5. Put the Holotape in the map. At this point, after saving my work, I expected myself to just enter the game, load a "COC CELLNAME" command, pick up the note from the map and listen to it in my Pip-Boy.Well, I went close to it: the note is actually there, the correct name is displayed and I can collect it. Once taken, the note does appear inside my Pip-Boy under the Notes voice. However, when selecting it to start, the game crashes. Link to comment Share on other sites More sharing options...
vforvic Posted March 27, 2016 Share Posted March 27, 2016 I do not have an exact answer, but I can throw some things out you might think about. Some of the following might be semantics, but I'll take what you said literally. You said "Sound" when I think you meant "Voice" when it comes to the Note "type." The GECK, as far as I understand, treats Notes that play sound as Voice files. Looking under the Notes there is only 3 true types that say "Sound" and they are not really used in the game, but look to be test files. All the Notes that are audio use "Voice" as the type and pull from Topics in Quests. Even though it sounds like you are using music and not voices you might still have to treat the music as voice files and set them up as such. Then again I might be totally off base here as sounds and voice work in the GECK has always annoyed me in how it works or more than often not works. :smile: Link to comment Share on other sites More sharing options...
QuentinVance Posted March 29, 2016 Author Share Posted March 29, 2016 I do not have an exact answer, but I can throw some things out you might think about. Some of the following might be semantics, but I'll take what you said literally. You said "Sound" when I think you meant "Voice" when it comes to the Note "type." The GECK, as far as I understand, treats Notes that play sound as Voice files. Looking under the Notes there is only 3 true types that say "Sound" and they are not really used in the game, but look to be test files. All the Notes that are audio use "Voice" as the type and pull from Topics in Quests. Even though it sounds like you are using music and not voices you might still have to treat the music as voice files and set them up as such. Then again I might be totally off base here as sounds and voice work in the GECK has always annoyed me in how it works or more than often not works. :smile: Well, the GECK does show "Sound" as a note type (along with Image, Voice, Text). For example, I think a recording you can take and listen to is considered a Sound Note by the GECK. So no, I don't think it needs to be considered as a Voice Note. However, this would actually make sense... I will try with that, thanks, although I don't understand why they would have a Sound type if it's not used anywhere. Link to comment Share on other sites More sharing options...
vforvic Posted March 29, 2016 Share Posted March 29, 2016 If you spend enough time working with the GECK you will see lots of leftover "trash" and stuff from testing along with all kinds of notes in scripts about failed tests and some fairly humorous notes from one team member to another...or sometimes about another team member or even some directed at players. :smile: Yes the GECK does show "Sound" as a note type, but the fact it was never used anywhere in the game makes me think it was a failed process or at least one they found to be problematic. Link to comment Share on other sites More sharing options...
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