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Bug hunting - compatibility patches


MadSamurai

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Does anyone knows good tutorial describing mod bug-hunting techniques ? If problem lies in visual elements it's quite easy to find colliding mods and fix them, what I'm looking for is information how to find non-visual problems and identifying it's source.
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What types of bugs do you want to hunt? Do you mean identifying conflicts between your mod and some other specific mod? In this case you should bring up both modules in fnvedit. Do you mean bugs in your own mod, such as a quest you wrote previously that worked, which gets broken because you have added something new? This is a generally painful thing, and the only answer I know is just playtest, playtest, playtest.
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Does anyone knows good tutorial describing mod bug-hunting techniques ? If problem lies in visual elements it's quite easy to find colliding mods and fix them, what I'm looking for is information how to find non-visual problems and identifying it's source.

as far as i understand what you want, fnvedit is exactly what you need. lists up every interaction between mods and much more

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This is a generally painful thing, and the only answer I know is just playtest, playtest, playtest.

it's less the testing itself that i find painful, it's more the exiting / starting / waiting for the game, this can really freak me out.

would be much less painful if you could just run it windowed (don't work on my machine) and completely reset cells via console

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