Shadowtroop Posted June 13, 2011 Share Posted June 13, 2011 what is it and what does it do? i pretty much determined that this is why my models armor isnt showing up in game. whenever i open my armor in Nifskope it does not have this it the tree i tried to paste branch from a different article of clothing but, it showed up in game but it was acting very wierd how do i add it to the nifskope without it buggin out in the game? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 13, 2011 Share Posted June 13, 2011 what is it and what does it do? i pretty much determined that this is why my models armor isnt showing up in game. Makes your armor show up in game, probably... I'm here all week. But seriously, folks... I don't understand why you insist on copy/pasting in nifskope. But if you must, are you doing block-> copy or block->copy branch? You need to be doing copy branch, and it will bring over the BSDismemberSkinInstance with it. Link to comment Share on other sites More sharing options...
Shadowtroop Posted June 13, 2011 Author Share Posted June 13, 2011 what is it and what does it do? i pretty much determined that this is why my models armor isnt showing up in game. Makes your armor show up in game, probably... I'm here all week. But seriously, folks... I don't understand why you insist on copy/pasting in nifskope. But if you must, are you doing block-> copy or block->copy branch? You need to be doing copy branch, and it will bring over the BSDismemberSkinInstance with it. i am using copy branch, and paste branch, but when i do it ends up looking messed up in the game/geck. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 13, 2011 Share Posted June 13, 2011 Sounds like it needs to be reweighted. You can't do that in nifskope. Link to comment Share on other sites More sharing options...
kagome12 Posted November 29, 2011 Share Posted November 29, 2011 i try to copy some oblivion mod armor in skyrimi used copy branch some parts in nifskopebut they are not BSDismemberSkinInstance, all of them are NiSkinInstanceand i try the new armor in the game or in 3ds max 9. dragonbone still dragonbone. new parts did not appear in game.then i try to change NiSkinInstance into BSDismemberSkinInstancequite lots of error occured! : ""array Partitions much too large. 1065353216 bytes requested"" ""device position incorrect after block number 18 (BSDismemberSkinInstance) at 0x71476 ended at 0x71496 (expected 0x71492)""then i used 3DS MAX 9 to import this .nif and found that "vector<T>too long". how to add partitions in BSDismemberSkinInstance? Link to comment Share on other sites More sharing options...
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