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BSDismemberSkinInstance


Shadowtroop

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what is it and what does it do?

 

i pretty much determined that this is why my models armor isnt showing up in game.

 

 

whenever i open my armor in Nifskope it does not have this it the tree

 

i tried to paste branch from a different article of clothing but, it showed up in game but it was acting very wierd

 

how do i add it to the nifskope without it buggin out in the game?

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what is it and what does it do?

 

i pretty much determined that this is why my models armor isnt showing up in game.

 

 

Makes your armor show up in game, probably...

 

I'm here all week.

 

But seriously, folks...

 

 

I don't understand why you insist on copy/pasting in nifskope.

 

But if you must, are you doing block-> copy or block->copy branch?

 

You need to be doing copy branch, and it will bring over the BSDismemberSkinInstance with it.

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what is it and what does it do?

 

i pretty much determined that this is why my models armor isnt showing up in game.

 

 

Makes your armor show up in game, probably...

 

I'm here all week.

 

But seriously, folks...

 

 

I don't understand why you insist on copy/pasting in nifskope.

 

But if you must, are you doing block-> copy or block->copy branch?

 

You need to be doing copy branch, and it will bring over the BSDismemberSkinInstance with it.

 

 

i am using copy branch, and paste branch, but when i do it ends up looking messed up in the game/geck.

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  • 5 months later...

i try to copy some oblivion mod armor in skyrim

i used copy branch some parts in nifskope

but they are not BSDismemberSkinInstance, all of them are NiSkinInstance

and i try the new armor in the game or in 3ds max 9. dragonbone still dragonbone. new parts did not appear in game.

then i try to change NiSkinInstance into BSDismemberSkinInstance

quite lots of error occured! : ""array Partitions much too large. 1065353216 bytes requested""

""device position incorrect after block number 18 (BSDismemberSkinInstance) at 0x71476 ended at 0x71496 (expected 0x71492)""

then i used 3DS MAX 9 to import this .nif and found that "vector<T>too long".

 

how to add partitions in BSDismemberSkinInstance?

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