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Problems with MSK textures


Maclimes

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I'm having a strange problem. I can't seem to use gradients in my "blue" channel for customizable colors (like Armor color).

 

Solid white recolors just fine, but anything less than pure 255 doesn't apply the color at all. I feel that has to be a setting somewhere, but I can't find it. Anyone know?

Edited by Maclimes
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I'm having a strange problem. I can't seem to use gradients in my "blue" channel for customizable colors (like Armor color).

 

Solid white recolors just fine, but anything less than pure 255 doesn't apply the color at all. I feel that has to be a setting somewhere, but I can't find it. Anyone know?

 

is the same part in ur DIF-texture black ?

i found the texture needs to black on the parts u want to make the color customisable.

also, is the color in ur material set up to support that color ? u have to check the "PrimaryColor" and the "OneColorTint" (or something like that) checkboxs. (there are 2 one for activating the property (rigth next to the name) and one for the actual value of the proberty)

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Isnt it the opposite, that it needs to be white in the customizable areas?

 

Check that sRGB isnt on in the texture. The way the color is applied isnt linear either, it seems more like a curve, so the only tinting effect is from .7 - 1.0 white.

Edited by Synthorange
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The DIF doesn't have to be black. I've experimented with a lot of weirdness, and it can be pretty much anything. I know for a fact black, white, and grey all work.

 

And yes, I've set up the tint options correctly. Like I said, the color is applied, it's just only applied to solid white masked areas.

 

But I think Synthorange nailed it: I realized that pale grey (almost white) works too, and in the gradient I desired. But the gradient doesn't correspond 1:1, as you noted. It seems like 0% color is around 75-80% alpha, scaling up to 100% at 100%.

 

So. Adjust your gradients accordingly!

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