saladboy Posted March 26, 2016 Share Posted March 26, 2016 (edited) Hello brave people of the modding world. Infinite love for your creations. ^^I have a mesh from a long hair that I imported in 3ds Max, added a few weights and exported. Opened in Nifscope, yes it;s there. So far so good. The thing is that geck doesn't see it (red triangle thingy).I know I should do more research, but if you can have a look at this if it would be gratefully appreciated. http://s000.tinyupload.com/?file_id=00744692293644134784 Edited March 26, 2016 by saladboy Link to comment Share on other sites More sharing options...
BourgeoisBanana Posted March 26, 2016 Share Posted March 26, 2016 I'm fairly sure you'd have to import it into Blender and export it as a .nif again using the "Fallout 3" export settings (same as FNV) before you run it through Nifskope. Link to comment Share on other sites More sharing options...
saladboy Posted March 26, 2016 Author Share Posted March 26, 2016 3ds Max has the fallout nv export settigs as well. there must be something with the roots. I need to do more research on Nifskope. Link to comment Share on other sites More sharing options...
saladboy Posted March 27, 2016 Author Share Posted March 27, 2016 Can anyone look at my nif please? I tried to do the same settings as another wig/helmet but I messed it up. Link to comment Share on other sites More sharing options...
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