Xaranth Posted January 17, 2013 Share Posted January 17, 2013 Okay, then that's just bleedin' strange. They oughtn't be vanishing if you're not pulling out Lonesome Road. Unless there's something else odd going on with your mod. Link to comment Share on other sites More sharing options...
rotarydanimal Posted January 17, 2013 Share Posted January 17, 2013 I can't seem to figure out what is going on. I have been all over the nexus and google reading everything I can. I even downloaded the FNVEdit tutorial off the nexus. I have all 4 DLC, Speedy resources, and sortomatic loading with my esp. The mod that got accidentally loaded is underwater home (A mod that I like to use when I play the game) Link to comment Share on other sites More sharing options...
Xaranth Posted January 17, 2013 Share Posted January 17, 2013 How many places do you use those forms? Seriously, at this point, unless you're looking at a couple hundred, you'd really be better off just re-placing them by hand. Link to comment Share on other sites More sharing options...
rotarydanimal Posted January 17, 2013 Share Posted January 17, 2013 (edited) It's not even just the silo wall static. I am losing all of speedy resources at the same time (which I have used those quite extensively). The only things that remain after removing the master is the items that I made myself. Either by renaming meshes or by editing meshes. Edited January 17, 2013 by rotarydanimal Link to comment Share on other sites More sharing options...
rotarydanimal Posted January 17, 2013 Share Posted January 17, 2013 If you or anyone else is up to the challenge I would be happy to upload to see if anyone can repair it. And if anyone can get it fixed I would like to learn how so that I can do these things on my own, and maybe be able to help others. Link to comment Share on other sites More sharing options...
Xaranth Posted January 17, 2013 Share Posted January 17, 2013 (edited) Ooooooh. DUH When you remove UWH, your corrected load order changed! They're looking for those things at XXYYYYYY location but now they're at (XX-1)YYYYYY location Try using the 'Clean Masters' function in FNVEdit to get rid of UWH instead of just deleting it from the list. http://www.youtube.com/watch?v=y3SZ6k9RoR0 Edited January 17, 2013 by Xaranth Link to comment Share on other sites More sharing options...
rotarydanimal Posted January 17, 2013 Share Posted January 17, 2013 Do I use clean masters before or after I remove it? I tried just using the clean masters feature but it does nothing. Link to comment Share on other sites More sharing options...
Xaranth Posted January 17, 2013 Share Posted January 17, 2013 (edited) Before. Also make sure you're not using any UWH resources before you try to do it. Edit: Clarification. Take the version of your mod with UWH in its master list. Make sure it's clean of UWH resources. Then clean masters. Edited January 17, 2013 by Xaranth Link to comment Share on other sites More sharing options...
rotarydanimal Posted January 17, 2013 Share Posted January 17, 2013 My mod is clean of it's resources. I have not done any modding since this happened. Link to comment Share on other sites More sharing options...
rotarydanimal Posted January 17, 2013 Share Posted January 17, 2013 Ok. I went through every file for my mod in FNVEdit and found nothing that is associated to UWH. I tried clicking on clean masters and nothing happens. Link to comment Share on other sites More sharing options...
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