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Swamp animals?


GreatLucifer

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By the nine, the skeleton works!

 

 

http://img807.imageshack.us/img807/4232/oblivion201110161902519.jpg

 

 

 

http://img10.imageshack.us/img10/1968/oblivion201110161902599.jpg

 

 

 

Ignore the texture :)

 

Now that the skeleton works and is ingame, I can start the animations. But first I have to fix my Tesnexus cookie (it wont let me login)

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That is speedy progress man, it looks nice.

 

As for the texture, could you simply make it green / brown?

 

Haha of course! That texture is a sword texture I applied randomly because if the mesh didnt have a texture, it would have been invisible :P

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Finally got Tesnexus to work.

 

Now onto the animations.

 

I forgot to make the death boxes. Is there any specific way you want them to die, or is a simple keel over good?

Edited by alonsomartinez
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If you add Will O'the Wisps, they traditionally lure unware travellers to their doom by guiding them off safe paths to bogs and quicksands. Might be nice to keep that tradition going, just the motion alone causing problems for the character if they follow :)
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Simply keeling over is fine I suppose... never really thought about how frogs die :blink:

 

@MarkInMKUK

That would be a nice idea and all, except my swamp isn't dangerous. Only dangerous swampanimals I can think of are snakes and crocs, which aren't available. Unless you consider a scaled down lizard-like baliwog (recent idea) to be dangerous :P

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