seekingthesun Posted March 31, 2016 Author Share Posted March 31, 2016 Are those viewable properties in FO4edit or do I need to decompile a pex? If they are in Fo4edit, what reference are those under? Link to comment Share on other sites More sharing options...
seekingthesun Posted April 4, 2016 Author Share Posted April 4, 2016 (edited) Check out the mod: Vault 98 - Standalone settlement by Ryanc229http://www.nexusmods.com/fallout4/mods/11505/? And open it up in FO4Edit. He cracked it. Built a cleaned out clone of Vault 81 which works as a fully functional settlement. Navmesh is the same as Vault 81, he just changed the parent to Vault98 and it works flawlessly. Should be possible to follow the same method to make many locations settlements with functional settlers.Thanks. I'll see if I can glimpse what they did to get it to work. Edited April 4, 2016 by seekingthesun Link to comment Share on other sites More sharing options...
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