Sunnie Posted June 15, 2011 Share Posted June 15, 2011 disable the mod, is the gun still messed up? if it is, its likely loading a mesh in the data folder that can't find its texture. In that case, you may have deleted the wrong mesh. Link to comment Share on other sites More sharing options...
roboroller Posted June 15, 2011 Author Share Posted June 15, 2011 Yeah, with the MOGUNS deactivated it goes back to normal. There's something in the MOGUNS that's specifically insisting on the gun trying to find the mesh and textures installed by the mod, but search me as to what it is. Everything else about the weapon is changed back to vanilla (stats, name, pip boy icon). Link to comment Share on other sites More sharing options...
Sunnie Posted June 15, 2011 Share Posted June 15, 2011 I'd take a look at the mod but it doesn't come up in a search here. What's the actual name of the mod? Link to comment Share on other sites More sharing options...
roboroller Posted June 15, 2011 Author Share Posted June 15, 2011 http://www.newvegasnexus.com/downloads/file.php?id=41626 You can find it there. Its the BOEmoguns V201file. The textures and meshes are in the main file though. Thanks for all your help. Even if we can't figure it out, I really appreciate you trying to lend me a hand. Link to comment Share on other sites More sharing options...
Sunnie Posted June 15, 2011 Share Posted June 15, 2011 Alright, I'll have a look at it as soon as it finishes dloading the main weapon patch files. Link to comment Share on other sites More sharing options...
roboroller Posted June 15, 2011 Author Share Posted June 15, 2011 Thanks man, I really appreciate it. Sorry for making you do all this work. Link to comment Share on other sites More sharing options...
Sunnie Posted June 15, 2011 Share Posted June 15, 2011 Ok, so after looking at this.. you need to delete: from Mo'Guns.esp:****Lucky .357****Ranger SequoiaRhino Hunting Revolver The meshes and textures used by them have custom path names so they should not be overriding the vanilla versions once removed from Mo'Guns.esp. Additionally, the meshes/textures are shared with other Mo' version handguns, so deleting the meshes and textures would cause these other versions that are not replacers to have the ! missing mesh. I "think" what you have is a case of having the "Rhino Hunting Revolver M" from AWOP, and thinking that it is the hunting revolver replacer, from Mo'Guns which it is not. The replacer is just "Rhino Hunting Revolver" with no "M". I suggest verifying which versions of weapons you are using. The M designated weapons are all stand alone and part of AWOP, not Mo'Guns. Link to comment Share on other sites More sharing options...
roboroller Posted June 16, 2011 Author Share Posted June 16, 2011 I wish that were the case, but it's not. The hunting revolver (the weapon I've been testing this with) is the one that you find in one of the 2nd floor rooms at the REPCONN factory, so it's definately not an AWOP (M) Weapon. I also added a "ranger sequoia" with the console for further testing. I allready just straight deleted those entries from the MOGUNS esp via the GECK and, allthough EVERYTHING else about the weapon reverts back to the Vanilla weapon (name, pip boy icon, stats...I think even firing sound), the appearance of the weapon in 1 or 3rd person does not change (oddly enough, if I drop the gun, the world model appearance is in fact that of the vanilla gun). Also, simply deactivating only the MOGUNS esp WILL change everything on the weapon back to Vanilla. Man, I just don't know. I think I'm about ready to throw in the towel. Barring trying to get a hold of Earache himself (and good luck with that, even if I could, he'd probably rip my head off for asking) I can't think of what to do. Thanks for your help though, you've been awesome. Link to comment Share on other sites More sharing options...
roboroller Posted June 16, 2011 Author Share Posted June 16, 2011 It might be possible that I'm deleting the wrong entries in the GECK? Do you think you could give me a quick step by step on exactly which entries I need to delete. Just to make sure. Link to comment Share on other sites More sharing options...
roboroller Posted June 16, 2011 Author Share Posted June 16, 2011 (edited) I tried it one more time, deleted just those entries, went into the game and the same thing happens. I added Lucky with the console and even the firing and reloading animations have reverted back to vanilla (MOGUNS replaces Lucky with a Dan Wesson revolver which uses the firing and reloading animations from the .44 Magnum, with the deletion it's not using the .357 firing and reloading animations), same deal...everything changes, it's just the 1st person and 3rd person mesh and textures that remain the same. Edited June 16, 2011 by roboroller Link to comment Share on other sites More sharing options...
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